14 June 2022

Mega-Dungeon Map Design Sprints with Henry

Update - 13 June 2022 at 7:18pm:  Well, just like my lost big posts during Kellri's Module Challenge, blogger crapped out and I lost this huge post detailing the fun mapping work Henry and I were doing.  I was uploading pictures from my phone, and perhaps it got too be too much.  Who knows. 

Here's what I'm able to recover by manually retyping it from the preview window on my phone.  *sigh*

Lesson re-learned:  a) type the blog post in Word, and b) eventually move to another platform if I’m going to keep the blog ;)

==

We drove six hours (one-way!) to Dallas for the NTRPGCon and all we got was this Lousy Coronavirus....

Somewhere along the way to/from, or while attending the North Texas RPGCon (NTX as I affectionately dub it) over the end of last week/weekend, my 14-year-old son Henry and I caught COVID.

This is not that story (or convention report, for that matter; that will follow soon-after!).

Neither is this the story of Henry’s excellent learners-permit drive through the Oklahoma City leg of our return journey on Sunday later afternoon for about 90 minutes (this will also be included in the convention report!---sneak peek:  he did great :D ).

This is, however, the story of some of the fun we had while passing the time in our post-infection bubblehuts.

Playing Games in COVID-land

While Henry and I have been isolating from Heather and Ethan (who have tested thankfully negative since our return), we’ve been playing games and hanging out together in general.  Our symptoms haven’t been too bad, all-in-all; I’ve continued to work all week long, although Henry had to drop out of his summer PE class, which is a bummer.

We played several games over the past week, including:

·         Noita:  easily my favorite computer/online game; I’ll have to post our explorations map, too---we began drawing it several months ago, after many more months of playing and exploring its levels in general)

·         Henry introduced me to a new game he likes called Inscryption (the game has spoilers, so you may not want to read the linked Wiki article?); I’m not enthralled yet---it has a bit of a 7th Guest meets Twin Peaks meets Fargo meets Magic: the Gathering vibe thus far, so we’ll see if it sticks or not

·         We also played several rounds of the now-working-again Dungeon Robber (yay!) too

Well, on Friday night after dinner, we shook things up a bit.

Mapping Sprints?—What’s That?

I had mentioned a recent dream to Henry earlier in the week, in which we were designing a big map together, and Henry got the idea to make that dream real, with a twist:  we would design the map in alternating segments, working off of each others’most-recent drawings in regular rotation.

Our process went like this:

1.      After some noodling, we settled on a 6 spi grid size for the dungeon level, and taped together two 11”x17” sheets of Black Blade Publishing graph paper.

2.      We each began to draw/design in opposite corners of the combined 17”x22” sheet.

3.      We ran timed, 10-minute design sprints, drawing and mapping the dungeon environment.  After 10 minutes, we pivoted the map to work on the area the other had just been building.  The two 10-minute “turns” complete one sprint.

4.      We captured one picture of each of our respective work on the map during each sprint, and a single shot of the whole map, too, as we slowly grew it out over about five hours or so. 

This is the setup in our spare bedroom; we borrowed the card table from Heather’s folks so that Henry and I can eat meals in here without getting crumbs all over the bed:

 

Our tools:  pencils and papers, table and templates
Our tools:  pencils and papers,
table and templates

 

Pictures follow in chronological order, broken down by sprint number; times are from the photos, which were captured at the end of each mapping sprint.  

(Some of the pictures look partially erased in places, but that's apparently the glare from the room's light). 

Mapping Sprints 1 and 2---10 June 2022 8:29pm CDT

Since we were just starting out, I didn’t think to capture pictures of our first sprint, so these first three pictures show our work after we’d completed Sprint 1, then swapped once and completed Sprint 2 as well:

 


Sprint1+2 – Allan’s starter environ, with Henry additions
Sprint1+2 – Allan’s starter environ,
with Henry additions



I began my initial dungeon environ with a 20’-wide stairwell entering the level, with large 20’x20’ landings at the turning corners, too.  That lead into what I intended to be a gated/controlled entry checkpoints area where guards would be above the entry corridor in a kill zone controlled by portcullises. 

Henry then expanded each of the controlling corridors, and began the routing of their directional possibilities.

 

Sprint1+2 – Henry’s starter environ, with Allan additions
Sprint1+2 – Henry’s starter environ,
with Allan additions

 

Henry’s starting area began with a cluster of small rooms connected with 10’-wide passages, all branching out from the 30’x30’ entry chamber.

To those, I added the outer-layer of 20’-wide edge corridors, and started to rough-in the oval chambers. I also added the hemispherical chamber off of Henry’s smaller original warren of rooms, and the pointy, squid-like chamber with several corridors branching off.

And here we end Sprints 1 and 2 with the full map:

 

Sprint1+2 – Full map view
Sprint1+2 – Full map view

 

Mapping Sprint 3 -- 10 June 2022 8:49pm CDT

In Sprint 3, for the first time, we both began to respond to each other’s additions to our original mapping areas.


Sprint 3 – Allan’s first return to his starter environ
Sprint 3 – Allan’s first return
to his starter environ


I added the portcullises I’d pictured as part of the access control mechanisms into the level design, and then began expanding upon the eastern corridors that Henry had added to the south.  I was envisioning a large, open area with side sections off of it (like an open-air market or bazaar), but such was not meant to be ;)

 

Sprint 3 – Henry’s first return to his starter environ
Sprint 3 – Henry’s first return
to his starter environ

 

Henry began to add the first doors to the map within his original warren, as well as to build the larger chamber with a central area accessible via stairs.  He also started to define the zone to the south of the oval chambers.

I didn’t capture a full-map picture for Sprint 3.  Still working on those consistent quality control processes ;)

Mapping Sprint 4 -- 10 June 2022 9:05pm CDT

In Sprint 4, Henry continues to build upon the corridor he introduced to my map, and turns my planned open area into another length of 20’-wide corridor…:

 

Sprint 4 – Allan’s original environment, with Henry’s new additions
 Sprint 4 – Allan’s original environment,
with Henry’s new additions

…while I start to lengthen and expand upon the corridors I’d added to his map, including a 40’ wide corridor with columns* (directly inspired by our recent Dungeon Robber Games, which were, of course, inspired by Gary Gygax’s random dungeon generation tables in Appendix A of the 1e DMG):

 

Sprint 4 – Henry’s original environment, with Allan's new additions
Sprint 4 – Henry’s original environment,
with Allan’s new additions

And we conclude the sprint properly, with the full-map view, this time!

It doesn’t really look like we’ll ever meet in the middle, does it?

 

Sprint 4 – Full map view
Sprint 4 – Full map view

Full map view, attained!

* see also:  https://www.knights-n-knaves.com/phpbb3/viewtopic.php?f=28&t=13328

 

Mapping Sprint 5 -- 10 June 2022 9:19pm CDT

Sprint 5 sees my start on the large temple complex at the bottom of the map…:

 

Sprint 5 – Allan’s original environment, with Allan’s newest additions
Sprint 5 – Allan’s original environment,
with Allan’s newest additions

 

…while Henry does more development in the middle of the upper area…:

 

Sprint 5 – Henry’s original environment, with Henry’s new additions
Sprint 5 – Henry’s original environment,
with Henry’s new additions

 

 …and the resulting full map:

 

Sprint 5 – Full map view
Sprint 5 – Full map view


==

And there was quite a bit more of that back-and-forth Wimbledon-like commentary for each sprint, and many more pictures taken, but I’m not going to recreate the rest of the posts from my phone preview, except to note that:

We concluded our Friday late-night sprints on Saturday morning with Sprint 16 -- 11 June 2022 12:57am CDT, after which we went to bed.

Then on Saturday night, we ran Sprint 17 at 9:27pm, Sprint 18 at 9:51pm, and Sprint 19 at 10:09pm before turning in a bit earlier that night ;)

 

Sprint 19 – Full map view
Sprint 19 – Full map view

 The End!

And that’s where we wrapped up for now.

The process was a lot of fun, and we may try to do a similar effort to key the level when it’s complete, too.

We’ll keep you posted!

Allan.

03 January 2022

Happy Needfest and Merry New Year!

While life has continued to wear me out (in particular my day job*), with the new year's turn, there's always a fresh bout of hope that seeps into my fingers and toes, so I'm dusting off the ol' blog once again.

This post will summarize some news and updates, and help to kickstart the rest of the month's writing! 

News and Updates

Jason Zavoda - Greyhawk Fan and Friend - 1965-2021

I have sad news to share that Jason Zavoda died on 22 December 2021.  Jason was a long-time Greyhawk fan and member of its online communities dating back to AOL's late-2e heyday.  

Jason published his Hall of the Mountain King blog, wrote Greyhawk fan fiction, contributed articles to the Oerth Journal (and edited some issues during its Turmoil Between Editors phase), and, perhaps most importantly to Greyhawk fans, spearheaded his wondrous index of Greyhawk references in all published products.  The index is an indispensable research tool, and began as a humble .TXT file that grew over the years, and was recently updated by Eric Johnson in the Greyhawk Resources Files on Facebook as a Microsoft Excel format to allow more filtering and sorting.

Carlos Lising of casl Entertainment wrote a very nice Greyhawk-themed tribute to Jason in the Facebook Sages of Greyhawk group (you'll need to be a member of the group to access his story).

Paul Stormberg (of The Collectors Trove and Legends of RolePlaying) and I have discussed putting together a compilation of Jason's many contributions to the Greyhawk fan community, to help ensure that they're preserved and available to the fans for years to come, and I've reached out to the GreyhawkOnline admin team on that front too.

Additional 2021 Losses

2021 was not a kind year to my gaming friends.  In addition to Jason Zavoda's recent death, I still have draft blog posts in queue for:

  • Doug Rhea, co-founder of the North Texas RPG Con, who died on 19 September 2021
  • Steve Perrin, game designer for RuneQuest and c0-founder of DunDraCon, and frequent guest at the North Texas RPG Con, who died the day after Blair, 13 August 2021
  • Blair Reynolds, artist extraordinare from Pagan Publishing and Traveller, who died back on 12 August 2021 
I had started in on a long tribute post for Blair when Steve died, and then when we lost Doug in the next month, all of the wind left my blogging sails....

2022 Conventioneering

GaryCon XIV @ 24-27 March 2022

Jon and I currently plan to return to Lake Geneva for GaryCon XIV in March 2022 with our ever-inspiring Black Black Publishing booth, where we'll have a number of new releases available.  More news on that front over the next couple of months.

I haven't caught up with Jay Scott to see if we'll have another Greyhawk-themed track of events at GaryCon this year, but will report back once I have an update.   

I do not plan to run on-grid events again this year, and will focus on our BBP booth and playing in friends' games again. 

North Texas RGP Con @ June 2022

While the NTX web site is currently down for updates, the North Texas RGP Con is still on, and the NTX Facebook group remains the best place to follow for news and updates. 

grodog's Projects Projects Projects

I still have too many longer projects and articles to complete and share but given my present-day job-driven time constraints (both in my current role and in seeking a new one) those aren't likely to surface in the near future.  

But I can at least get back into the habit of writing shorter posts with news updates, smaller pieces of creative content, and such, which will make me happier (and presumably the four of you who still read the blog ;) ).

I do have several entries that fall into the latter category in my design journal, some of which has grown out of my solo campaign with Henry, in addition to ongoing Castle Greyhawk research and design work, so keep an eye out for those.

Allan.


* I am in the market for a new job—willingly so, and while I’m still in my current job. 
 
I’m looking for new roles in this zone: knowledge management, content strategy, master data management, taxonomy/ontology, support portal program management, enterprise content management, information architecture, and such. 
 
If you, or one of your friends, happen to be hiring such roles, please get in touch!: https://www.linkedin.com/in/allangrohe 
 
I am focused on remote work opportunities, but am always open to offers I can’t refuse 😉 


07 August 2021

Greyhawk (and grodog) News Miscellany

Some updates from or of interest to World of Greyhawk fans:


grodog's Greyhawk Updates and Interviews

Some new and updated content on my grodog's Greyhawk web site:
  • I've recently updated my Greyhawk Anagrams page with various new entries
  • I've also re-compiled my Greyhawk Runes reference file, by cutting and pasting the two sets of runes from the 1980 Folio and 1983 Boxed Set together for side-by-side comparisons (the runes are, by far, not all the same!)
 
I've also recently appeared on a pair of streaming shows, in case you'd like to catch up the recordings:
 
I actually had an internet outage on the morning of Bill's stream, and dialled into the session on my phone via the Discord app (I hate apps!), which is why the perspective of the video is rather skewed ;)  

I had a great time talking with Dan, James, and Bill, and will happily revisit their shows again in the future, as our stars (and schedules) are right.

Allan.

06 August 2021

North Texas RPGCon 2021 - grodog's games recap

As usual, I had a wonderful time at the North Texas RPG Con this year (3-6 June 2021)---in particular since this was the first in-person convention that I attended since NTX in 2019!

Some quick NTX info, for those who are unfamiliar with the convention:

 

Black Blade Booth

These pictures showcase our Black Blade Publishing booth this year:









While it was a transitional and rebuilding year, we did well at the con, and it was great to be able to showcase so many new and cool products to the attending gamers!


grodog's Events

Knights & Knaves Alehouse Social

I played in the K&KA Social on Thursday night, and had a wonderful time.  It's always fun to play with a very large group (15-25 players) each year and to see what mayhem erupts!  This year we were slated to play OD&D (we alternate between OD&D and AD&D each year), and Nathan "tetramorph" Jennings DM'd again. 

We picked up from where we left off two years ago.  Here are my player maps from the 2019  session:

 

and alas, my hapless PC---who used efreeti-granted wishes to become the Lord of the Manor last time---was laid low by those meddling kids!  Rest in pieces, Lord Merrak the Perspicacious, and know that you will be avenged!  (In the meanwhile, he and his efreet did kill the dragon and go down in a blaze of glory! =) 

Nathan posted his DM-POV event summary at K&KA at https://knights-n-knaves.com/phpbb3/viewtopic.php?p=281522#p281522, with some follow-up comments in the next page too.  General discussion of the social begins on the page at https://knights-n-knaves.com/phpbb3/viewtopic.php?f=2&t=16739&start=135

 Here are a few pics of the K&KA crew in the boardroom where we played:

 

K&KA Social 2021 - picture by Keith "Welleran" Sloan
K&KA Social 2021 -
picture by Keith "Welleran" Sloan

 
K&KA Social 2021 - picture by Keith "Welleran" Sloan
K&KA Social 2021 -
picture by Keith "Welleran" Sloan

K&KA Social 2021 - picture by Chris "benjoshua" Fuller
K&KA Social 2021 -
picture by Chris "benjoshua" Fuller


 

"Treachery in Erelehi-Cinlu!"

 

I ran "Treachery in Erelehi-Cinlu!" twice at the con, with a fine set of players in each.  These were smaller events than I normally run through my Castle Greyhawk levels, with just six players per event, which allowed for a bit more focus on role-playing with and among the players. 

Here's the long event description:

The drowic sage Erastoriûl Ka’arndrik has betrayed your masters, Lyme, Lord Mage of House Eilservs, and Lady Eclavdra, self-styled Queen of the Vault. Eclavdra and Lyme have sentenced the sage to vengeance and unholy death, and you are to be the instruments of their vendetta! Invade the sage's home, slay him, and return with baubles, secrets, and magics that will enrich the coffers and standing of your masters (and yourselves!). Bring your graph paper, dice, and a healthy dose of paranoid courage! 5th-7th level pregen drowic PCs will be provided. Please note: in grodog's version of the World of Greyhawk drow are chaotic evil, demon-worshipping villains, including the pregen PCs and their masters.

Session #1 ran on Friday night, and Session #2 on Saturday night.

Session #1 players:   Dex Briggs, Mark Greenberg, Jim Kitchen, Keith Sloan, Wade Stalcup, Troy Stearns

Session #2 players:    Corwin Getty, Stephen Getty, Marian Hershberger, Natalie Hershberger,  Shannon Hardt, Darren Moura-Smith, William Meinhardt


I didn't end up playing any other events at the con this year, and both sets of players ended up succeeding in the mission for the scenario, which was a bit of a surprise to me.  I may playtest the lower dungeon level for this at Virtual Greyhawk Con in October, we'll see how the rest of my summer design/editing/relaxing time goes....


grodog's NTX Loot

Adventurers and gamers are all about the loot, so here's what I scored at NTX this year. 

My purchases from the con include stuff bought actually at the con, as well as some items that arrived in the mail while I was away for the con, and some items recovered from our inventory that were buried in storage the past 18 months ;) :

 




Highlights include 

  • finding a copy of Dungeon Crawl #3 thanks to the vasty stores of Mike "Badmike" Badolato (I had bought a copy of #2 from Wayne Rossi while home visiting South Jersey several years ago; these are still available in PDF via DriveThru)---the Ballantine Adult Fantasy books were from Mike, too!
  • the pulps-inspired Creature Compendium volumes 1-3 (all Special Editions for NTX), and the Fifty Fiends books, all from New Big Dragon:  I'm a sucker for demons, as well as pulp monsters!
  • the new expanded edition of Rob Kuntz's "Beyond the Living Room" set-piece encounter from Castle Greyhawk, recently released by Rob via Paul Stormberg's Legends of Roleplaying 

When I returned home, my copies of Through Ultan's Door #3 and (unpictured, but there in spirit) Gabor Lux's Helvéczia arrived, too! 

 

See!---I'm Not Dead Yet :D

I finally got this out the door, in the waning days of my first vacation this summer, and have some more news and events to share on the blog soon!

Allan.