29 August 2022

More Mega-Dungeon Meanderings (and on a Monday!)

I've been hanging out in reddit a lot more over the past few years, among its OSR, AD&D, Greyhawk, mega-dungeon, miniatures, and related old-school (and Delta Green) communities. 

 In /osr/ the user livefreebugs posted a question at  https://www.reddit.com/r/osr/comments/wzugz6/what_elements_would_make_your_ideal_megadungeon/ asking (with my linebreak additions), 


I've been reading a lot of theory and perform advice on megadungeons and it seems like an area that there's a lot of room for awesome new adventures in. There's definitely a‍ risk some megadungeons run into of being repetitive or incoherent and having a huge quantity of locations over consistent quality. I think vibrant factions, multiple approaches, verticality, a sense of place/history that gives deep interconnections between areas of the dungeon, and a scale that allows for many sessions of return delves.
 
I know it's not too controversial here but while not exactly "mega" depending on your definition I think the Caverns of Thracia is one of the better large dungeons ever made due to the integration of layout, history, occupants, into the whole and not feeling like a jumble of random rooms (though gonzo funhouses' can be sweet too). 
What would you look for in your perfect large/mega-dungeon that doesn't exist yet?

My response follows. 

==

My favorite things to do in mega-dungeons, as a player or DM:

  • Explore...:  lots of room to wander around, get lost, find cool things no one else has found, pass through empty rooms/chambers/halls on the way to fun encounters!  A mega-dungeon must also lead outward into the world(s), as well as pull the world into it's orbit from time-to-time
  • ....and Map!:  I love to map while playing and mega-dungeons provide wonderful opportunities to do so :D
  • Interact with Interesting characters:  whether PCs or NPCs, some of whom are only available to meet in the mega-dungeon, of course!  Over time, they may offer opportunities to ally, to cautiously negotiate with neutrally, or to become bitter foes (long- or short-term).  Either way, they are the personalities that help to bring the mega-dungeon to life, and they 're not just factions (although they're important too).
  • Encounter Tricks, Traps, Trials, and Enigmas!:  any adventure should not just be about combat, and the rest of the challenges should include aspects that bring the environment into the foreground from time-to-time
  • Magic!:  there should be cool, fun magic items, spells, effects, and other artifacts and relics that are only available in the mega-dungeon---and some should be permanent features that the players may want to return to for years on end (rather than the usual kind that are hauled up and out and used/sold)


Mega-dungeons sometimes have overarching themes that range in from obvious (Rappan Athuk) to more-subtle (Caverns of Thracia), while others don't seem to have themes at all.  I like there to be zones with and without theme, to keep the whole from getting stale, and to allow the DM freedom and flexibility to design "off topic" levels, or players to really dig deep into side-levels, sub-levels, and extra-planar environs that catch their eye.

Some additional thoughts at https://grodog.blogspot.com/2020/06/grodog-favorite-mega-dungeons.html and in my review of Castle Zagyg at http://greyhawkonline.com/grodog/gh_castle.html

===

What are your favorite aspects of gaming in mega-dungeons---the things that bring you back to the table again and again?

Allan.

20 August 2022

Greyhawk Happenings in the News

New Settings from WotC Announced

They include both Spelljammer and Dragonlance, but no Greyhawk---none of which are big surprises, really.

Perhaps I'll have more to say on this front later, but for now, that's sufficient.  


Virtual Greyhawk Con #3 - 30 Sept to 2 Oct 2022

It's that time of year again, and Jay Scott has organized another Virtual Greyhawk Con!  Event registration began today at Noon CDT, and event submission closes on 26 September; see https://tabletop.events/conventions/virtual-greyhawk-con-2022 for details.

My events this year will be:
  1.  Carlos Lising's _G2 The Witch Queen's Lament_ on Fri Sep 30 at 8:00 pm (4 hours) at https://tabletop.events/conventions/virtual-greyhawk-con-2022/schedule/62

  2. Rob Kuntz's _Maure Castle and Mordenkainen's Fantastic Adventure_ on Sat Oct 1 at 7:00 pm (5 hours) at https://tabletop.events/conventions/virtual-greyhawk-con-2022/schedule/63

  3. Erik Mona's _COR1-03 River of Blood_ on Sun Oct 2 at 2:00 pm (4 hours) at https://tabletop.events/conventions/virtual-greyhawk-con-2022/schedule/64

All are set in the World of Greyhawk (of course!) and will be run using AD&D 1st edition rules (of course!).  
 
In addition to my events (all of which still have seats open as of this posting), numerous other Greyhawk fans are running events spanning OD&D to 5e, all set in Oerth.  I'm playing in three other events, and will take part in the closing Greyhawk panel discussion too:

  1. "Citadel by the Sea" from Dragon Magazine, and run by Jay Hafner in 5e; I've never played with Jay before, but am looking forward to testing out this classic adventure in my first 5e game (PC levels 1-3)

  2. "The Broken Stone Alliance" a 1e scenario for PC levels 7-9, DM'd by Michael Mossbarger.  Also my first time playing with Michael.

  3. "The Ravages of the Mind" by Lenard Lakofka, his final adventure:  journey into Ratik's Timberway to root out a growing malignancy. AD&D PC levels 3-5, DM'd by Joss Popp.  This'll be my first time playing with Josh DM'ing, although we've previously played in online games together.

Registration to play is just $5 and events are free:  https://tabletop.events/conventions/virtual-greyhawk-con-2022

 

Oerth Journal

Oerth Journal #36 (Spring 2022 issue) released in May at https://greyhawkonline.com/download/16145/ 

It's themes is around the "Festivals of Greyhawk" and the table of contents is:

  • Father Tabor's Guide to Richfest - by Thomas Kell
  • Richfest in Chathold - by Sam "DMSam" Dillon 
  • Beers of Greyhawk - by James A. S. Muldowney III, M.D.
  • Erkill's Skullsplitter - by Mark Allen 
  • Saltmarsh Festival of Spirts - by Nathan Doyle
  • The Desportium of Magick - by Kristoph Nolen 
  • Never the Heroes, pt2 - by Mark Allen 
  • Fistful of Baubles, pt3 - by David Leonard 
  • The Sheltering Ancestors - by Les Reno 
  • Accursed Fishhooks - by Zach Houghton 
  • Alvynn Bannocksburn—gnomish merchant - by Paul Jurdeczka 
  • Seaton - by Case Brown
  • The Best festival of allGARYCON XI !!!! 

Issue #37 focuses on on "Magick of the Flanaess" and should be releasing soon.  Kristoph has shared a few previews from it in the Oerth Journal discord channel of Greyhawk Online:   https://discord.gg/DaajjgWU (I think that the OJ channel is for patrons only, so you can check-in at the main GHO channel if you're curious).  I believe that my article about a new and enigmatic magical tome may be in that issue; we'll see.

 

Mapping Happenings in the Flanaess

  • This spring (March 2022), Denis Tetreault updated his City of Greyhawk map!   See http://melkot.com/locations/cogh/cogh.html

  • Anna Meyer (and sometimes Allysa Fayden too!) are running a new livestream mapping channel in Twitch; see https://www.twitch.tv/anna_b_meyer
  • Stoink: A Wasp's Nest news:  Long-time Greyhawk fan Ed Courtroul passed away nearly two years ago now, on 15 November 2020, and is still missed.  Through the kind graces of our mutual friend Mike Badolato (Badmike to those in the know, who co-founded the North Texas RPG Con), I am now in possession of some of Ed's original Greyhawk campaign materials, including his research materials about the long-lost-and-partially-recovered Stoink manuscript. 

    Ed's materials shed a little further light on the map and the three and a half pages of manuscript notes that match the map as potential key headings.  These seem to be all that remains of the original manuscript, so far as I can tell, at this point. 

    I'll spend some time detailing this in a long-overdue second entry in my "From the Vaults" post series (if you can still call a follow-up to a nearly-three-year old post a series ;) ).  
 

More to Come, including Campaign Updates

Some of my AD&D 1e Greyhawk campaigns continue to live on, even through COVID:

  1. The virtual Castle Greyhawk campaign that began in 2020 with the cancellation of GaryCon is mostly-thriving.  The PCs (levels 1-3) have been on a mission into the Astral Plane for the high priests of Celestian, and should be returning from Anthony Huso's Zjelwyin Fall soon....

  2. The solo aquatic campaign that I'm running for Henry also continues, and his PCs are about to enter the city of Irongate in Greyhawk.  I've been cooking up some new "special" options for aquatic random encounters, and while rolling up the hoards of two different dragon turtles, made a perhaps-campaign-changing die roll....

    Henry is also running a solo campaign for me, set in his version of the south-eastern end of Ahlissa in the South Province, between the Rieuwood and the Greyflood.  We'll likely return to play there soon, too.

  3. The third, in-person campaign set in the northern bight of the Gnarley Forest near Safeton, and exploring the DMG monastery dungeons, unfortunately succumbed to COVID, and has not returned to the land of the living.

 

And that's all for now!

Allan.

14 June 2022

Mega-Dungeon Map Design Sprints with Henry

Update - 13 June 2022 at 7:18pm:  Well, just like my lost big posts during Kellri's Module Challenge, blogger crapped out and I lost this huge post detailing the fun mapping work Henry and I were doing.  I was uploading pictures from my phone, and perhaps it got too be too much.  Who knows. 

Here's what I'm able to recover by manually retyping it from the preview window on my phone.  *sigh*

Lesson re-learned:  a) type the blog post in Word, and b) eventually move to another platform if I’m going to keep the blog ;)

==

We drove six hours (one-way!) to Dallas for the NTRPGCon and all we got was this Lousy Coronavirus....

Somewhere along the way to/from, or while attending the North Texas RPGCon (NTX as I affectionately dub it) over the end of last week/weekend, my 14-year-old son Henry and I caught COVID.

This is not that story (or convention report, for that matter; that will follow soon-after!).

Neither is this the story of Henry’s excellent learners-permit drive through the Oklahoma City leg of our return journey on Sunday later afternoon for about 90 minutes (this will also be included in the convention report!---sneak peek:  he did great :D ).

This is, however, the story of some of the fun we had while passing the time in our post-infection bubblehuts.

Playing Games in COVID-land

While Henry and I have been isolating from Heather and Ethan (who have tested thankfully negative since our return), we’ve been playing games and hanging out together in general.  Our symptoms haven’t been too bad, all-in-all; I’ve continued to work all week long, although Henry had to drop out of his summer PE class, which is a bummer.

We played several games over the past week, including:

·         Noita:  easily my favorite computer/online game; I’ll have to post our explorations map, too---we began drawing it several months ago, after many more months of playing and exploring its levels in general)

·         Henry introduced me to a new game he likes called Inscryption (the game has spoilers, so you may not want to read the linked Wiki article?); I’m not enthralled yet---it has a bit of a 7th Guest meets Twin Peaks meets Fargo meets Magic: the Gathering vibe thus far, so we’ll see if it sticks or not

·         We also played several rounds of the now-working-again Dungeon Robber (yay!) too

Well, on Friday night after dinner, we shook things up a bit.

Mapping Sprints?—What’s That?

I had mentioned a recent dream to Henry earlier in the week, in which we were designing a big map together, and Henry got the idea to make that dream real, with a twist:  we would design the map in alternating segments, working off of each others’most-recent drawings in regular rotation.

Our process went like this:

1.      After some noodling, we settled on a 6 spi grid size for the dungeon level, and taped together two 11”x17” sheets of Black Blade Publishing graph paper.

2.      We each began to draw/design in opposite corners of the combined 17”x22” sheet.

3.      We ran timed, 10-minute design sprints, drawing and mapping the dungeon environment.  After 10 minutes, we pivoted the map to work on the area the other had just been building.  The two 10-minute “turns” complete one sprint.

4.      We captured one picture of each of our respective work on the map during each sprint, and a single shot of the whole map, too, as we slowly grew it out over about five hours or so. 

This is the setup in our spare bedroom; we borrowed the card table from Heather’s folks so that Henry and I can eat meals in here without getting crumbs all over the bed:

 

Our tools:  pencils and papers, table and templates
Our tools:  pencils and papers,
table and templates

 

Pictures follow in chronological order, broken down by sprint number; times are from the photos, which were captured at the end of each mapping sprint.  

(Some of the pictures look partially erased in places, but that's apparently the glare from the room's light). 

Mapping Sprints 1 and 2---10 June 2022 8:29pm CDT

Since we were just starting out, I didn’t think to capture pictures of our first sprint, so these first three pictures show our work after we’d completed Sprint 1, then swapped once and completed Sprint 2 as well:

 


Sprint1+2 – Allan’s starter environ, with Henry additions
Sprint1+2 – Allan’s starter environ,
with Henry additions



I began my initial dungeon environ with a 20’-wide stairwell entering the level, with large 20’x20’ landings at the turning corners, too.  That lead into what I intended to be a gated/controlled entry checkpoints area where guards would be above the entry corridor in a kill zone controlled by portcullises. 

Henry then expanded each of the controlling corridors, and began the routing of their directional possibilities.

 

Sprint1+2 – Henry’s starter environ, with Allan additions
Sprint1+2 – Henry’s starter environ,
with Allan additions

 

Henry’s starting area began with a cluster of small rooms connected with 10’-wide passages, all branching out from the 30’x30’ entry chamber.

To those, I added the outer-layer of 20’-wide edge corridors, and started to rough-in the oval chambers. I also added the hemispherical chamber off of Henry’s smaller original warren of rooms, and the pointy, squid-like chamber with several corridors branching off.

And here we end Sprints 1 and 2 with the full map:

 

Sprint1+2 – Full map view
Sprint1+2 – Full map view

 

Mapping Sprint 3 -- 10 June 2022 8:49pm CDT

In Sprint 3, for the first time, we both began to respond to each other’s additions to our original mapping areas.


Sprint 3 – Allan’s first return to his starter environ
Sprint 3 – Allan’s first return
to his starter environ


I added the portcullises I’d pictured as part of the access control mechanisms into the level design, and then began expanding upon the eastern corridors that Henry had added to the south.  I was envisioning a large, open area with side sections off of it (like an open-air market or bazaar), but such was not meant to be ;)

 

Sprint 3 – Henry’s first return to his starter environ
Sprint 3 – Henry’s first return
to his starter environ

 

Henry began to add the first doors to the map within his original warren, as well as to build the larger chamber with a central area accessible via stairs.  He also started to define the zone to the south of the oval chambers.

I didn’t capture a full-map picture for Sprint 3.  Still working on those consistent quality control processes ;)

Mapping Sprint 4 -- 10 June 2022 9:05pm CDT

In Sprint 4, Henry continues to build upon the corridor he introduced to my map, and turns my planned open area into another length of 20’-wide corridor…:

 

Sprint 4 – Allan’s original environment, with Henry’s new additions
 Sprint 4 – Allan’s original environment,
with Henry’s new additions

…while I start to lengthen and expand upon the corridors I’d added to his map, including a 40’ wide corridor with columns* (directly inspired by our recent Dungeon Robber Games, which were, of course, inspired by Gary Gygax’s random dungeon generation tables in Appendix A of the 1e DMG):

 

Sprint 4 – Henry’s original environment, with Allan's new additions
Sprint 4 – Henry’s original environment,
with Allan’s new additions

And we conclude the sprint properly, with the full-map view, this time!

It doesn’t really look like we’ll ever meet in the middle, does it?

 

Sprint 4 – Full map view
Sprint 4 – Full map view

Full map view, attained!

* see also:  https://www.knights-n-knaves.com/phpbb3/viewtopic.php?f=28&t=13328

 

Mapping Sprint 5 -- 10 June 2022 9:19pm CDT

Sprint 5 sees my start on the large temple complex at the bottom of the map…:

 

Sprint 5 – Allan’s original environment, with Allan’s newest additions
Sprint 5 – Allan’s original environment,
with Allan’s newest additions

 

…while Henry does more development in the middle of the upper area…:

 

Sprint 5 – Henry’s original environment, with Henry’s new additions
Sprint 5 – Henry’s original environment,
with Henry’s new additions

 

 …and the resulting full map:

 

Sprint 5 – Full map view
Sprint 5 – Full map view


==

And there was quite a bit more of that back-and-forth Wimbledon-like commentary for each sprint, and many more pictures taken, but I’m not going to recreate the rest of the posts from my phone preview, except to note that:

We concluded our Friday late-night sprints on Saturday morning with Sprint 16 -- 11 June 2022 12:57am CDT, after which we went to bed.

Then on Saturday night, we ran Sprint 17 at 9:27pm, Sprint 18 at 9:51pm, and Sprint 19 at 10:09pm before turning in a bit earlier that night ;)

 

Sprint 19 – Full map view
Sprint 19 – Full map view

 The End!

And that’s where we wrapped up for now.

The process was a lot of fun, and we may try to do a similar effort to key the level when it’s complete, too.

We’ll keep you posted!

Allan.

03 January 2022

Happy Needfest and Merry New Year!

While life has continued to wear me out (in particular my day job*), with the new year's turn, there's always a fresh bout of hope that seeps into my fingers and toes, so I'm dusting off the ol' blog once again.

This post will summarize some news and updates, and help to kickstart the rest of the month's writing! 

News and Updates

Jason Zavoda - Greyhawk Fan and Friend - 1965-2021

I have sad news to share that Jason Zavoda died on 22 December 2021.  Jason was a long-time Greyhawk fan and member of its online communities dating back to AOL's late-2e heyday.  

Jason published his Hall of the Mountain King blog, wrote Greyhawk fan fiction, contributed articles to the Oerth Journal (and edited some issues during its Turmoil Between Editors phase), and, perhaps most importantly to Greyhawk fans, spearheaded his wondrous index of Greyhawk references in all published products.  The index is an indispensable research tool, and began as a humble .TXT file that grew over the years, and was recently updated by Eric Johnson in the Greyhawk Resources Files on Facebook as a Microsoft Excel format to allow more filtering and sorting.

Carlos Lising of casl Entertainment wrote a very nice Greyhawk-themed tribute to Jason in the Facebook Sages of Greyhawk group (you'll need to be a member of the group to access his story).

Paul Stormberg (of The Collectors Trove and Legends of RolePlaying) and I have discussed putting together a compilation of Jason's many contributions to the Greyhawk fan community, to help ensure that they're preserved and available to the fans for years to come, and I've reached out to the GreyhawkOnline admin team on that front too.

Additional 2021 Losses

2021 was not a kind year to my gaming friends.  In addition to Jason Zavoda's recent death, I still have draft blog posts in queue for:

  • Doug Rhea, co-founder of the North Texas RPG Con, who died on 19 September 2021
  • Steve Perrin, game designer for RuneQuest and c0-founder of DunDraCon, and frequent guest at the North Texas RPG Con, who died the day after Blair, 13 August 2021
  • Blair Reynolds, artist extraordinare from Pagan Publishing and Traveller, who died back on 12 August 2021 
I had started in on a long tribute post for Blair when Steve died, and then when we lost Doug in the next month, all of the wind left my blogging sails....

2022 Conventioneering

GaryCon XIV @ 24-27 March 2022

Jon and I currently plan to return to Lake Geneva for GaryCon XIV in March 2022 with our ever-inspiring Black Black Publishing booth, where we'll have a number of new releases available.  More news on that front over the next couple of months.

I haven't caught up with Jay Scott to see if we'll have another Greyhawk-themed track of events at GaryCon this year, but will report back once I have an update.   

I do not plan to run on-grid events again this year, and will focus on our BBP booth and playing in friends' games again. 

North Texas RGP Con @ June 2022

While the NTX web site is currently down for updates, the North Texas RGP Con is still on, and the NTX Facebook group remains the best place to follow for news and updates. 

grodog's Projects Projects Projects

I still have too many longer projects and articles to complete and share but given my present-day job-driven time constraints (both in my current role and in seeking a new one) those aren't likely to surface in the near future.  

But I can at least get back into the habit of writing shorter posts with news updates, smaller pieces of creative content, and such, which will make me happier (and presumably the four of you who still read the blog ;) ).

I do have several entries that fall into the latter category in my design journal, some of which has grown out of my solo campaign with Henry, in addition to ongoing Castle Greyhawk research and design work, so keep an eye out for those.

Allan.


* I am in the market for a new job—willingly so, and while I’m still in my current job. 
 
I’m looking for new roles in this zone: knowledge management, content strategy, master data management, taxonomy/ontology, support portal program management, enterprise content management, information architecture, and such. 
 
If you, or one of your friends, happen to be hiring such roles, please get in touch!: https://www.linkedin.com/in/allangrohe 
 
I am focused on remote work opportunities, but am always open to offers I can’t refuse 😉 


07 August 2021

Greyhawk (and grodog) News Miscellany

Some updates from or of interest to World of Greyhawk fans:


grodog's Greyhawk Updates and Interviews

Some new and updated content on my grodog's Greyhawk web site:
  • I've recently updated my Greyhawk Anagrams page with various new entries
  • I've also re-compiled my Greyhawk Runes reference file, by cutting and pasting the two sets of runes from the 1980 Folio and 1983 Boxed Set together for side-by-side comparisons (the runes are, by far, not all the same!)
 
I've also recently appeared on a pair of streaming shows, in case you'd like to catch up the recordings:
 
I actually had an internet outage on the morning of Bill's stream, and dialled into the session on my phone via the Discord app (I hate apps!), which is why the perspective of the video is rather skewed ;)  

I had a great time talking with Dan, James, and Bill, and will happily revisit their shows again in the future, as our stars (and schedules) are right.

Allan.