29 April 2020

Foodling: DungeonMorph Dice Geomorphs --> Castle Greyhawk Sub-Level

Last night, I created a new sub-level for my version of Castle Greyhawk, using the DungeonMorph dice from Inkwell Ideas.  I was a backer of their original Kickstarter in 2011, and remain quite fond of their geos dice, and of dungeon geomorphs in general!

Here's the original geomorphs dice used for inspiration:


DungeonMorph Dice -
level arrangement by grodog


And here's the level as I rendered it:

Convection Sub-Level in Castle Greyhawk-
draft map by grodog


You'll note that I largely ignored the caverns in the eastern half of the dice image, save for general sizing and some shape inspiration.
If you're curious, full-sized versions of the images are at:
Enjoy, and stay safe amidst the covid-chaos!

Allan.

25 April 2020

The Strange Case of the Forgotten Folio Forest

Life's been very busy and distracted of late with changes in our daily homelife and work routines caused by the COVID-19 outbreak in the 'States.  Thankfully our family has remained untouched by the virus to date, but it has slowed down my sharing via the blog.  

I've managed to keep designing and writing (and editing, and drawing, and...), and hope to return to a more-regular pace soon.  In the meanwhile, I hope you enjoy this bit of Greyhawk research trivia.

==

At the topographical level, the Flanaess is filled with many strange and wondrous features, some inherently magical or the result of the expenditure of vast magical energies in aeons past---the Land of Black Ice, the sunken Isles of Woe, and the Bright Desert may, perhaps, all owe their infamy to such magics.

There are, however, additional and perhaps greater powers at play in the World of Greyhawk.  Powers that shape the course of all of The Flanaess, of Oerik, Oerth, and the multiverse itself---and beyond!  I am, of course, referring to the powers and perils of editing within the game design process! ;)


In particular, today I'm referring to a forest that is largely lost in Greyhawk's publishing history---a forest that straddles the Crystal River in central Furyondy.  "Wait!" you say, "there is no such timberland in Greyhawk!"  And in most instances of the maps of the Flanaess, you would be correct:  



The Crystal River, in central Fuyrondy -
Greyhawk Folio 1980



All subsequent versions of officially-published Greyhawk maps also omit this feature:  the 1983 Boxed Set, From the Ashes in 1992, The Marklands in 1993, Greyhawk: the Adventure Begins in 1998, the 2000 D&D Gazetteer and 2001's Living Greyhawk Gazetteer, the Furyondy Triad's Gazetteer in 2002, and the Dungeon Magazine four-part Greyhawk maps in 2005. 

However, in its large-scale continental and migrations maps, the 1980 Greyhawk Folio clearly depicts this forgotten forest:




The Continent of Oerik - Greyhawk Folio, 1980
The Continent of Oerik -
Greyhawk Folio, 1980
Human Migrations into the Flanaess - Greyhawk Folio, 1980
Human Migrations into the Flanaess -
Greyhawk Folio, 1980

I've also zoomed-in and colored the forest for clarity:


The Continent of Oerik, mangled by grodog -  Greyhawk Folio, 1980
The Continent of Oerik, mangled by grodog - 
Greyhawk Folio, 1980





Now, that does not mean that the forest is an error or oversight on the smaller maps, and neither does it mean that fandom has completely ignored the forest, either.   The forest appears on Gary Gygax's original sketch maps for the 1980 Folio Map; unfortunately I cannot share images from those maps at present, so you'll have to take my word that it appears therein. 

Anna Meyers' Greyhawk maps are the other major source that marks the forest, and not just her 576 CY maps that I linked to, but all of them:



Flanaess Full Map 576 CY (zoomed-in view) -
by Anna Meyer




You too can zoom into the above view through Anna's Flanaess Full Map 576 CY - 2020 Edition.  In addition to placing the forest, Anna christened it as the "Hindewode." 


This is my working-map for placing the forest in the Darlene maps' hex coordinates grid:


The Forgotten Forest - Map by grodog
The Forgotten Forest - sketch map by grodog
(orient sheet with large hexes flat for easier reading of notes)



I wanted to work through the hex location of the forest, estimating via the Folio maps, so I grabbed an old homemade hex sheet I'd drawn as a kid from TSR's Hexagonal Mapping Booklet (you can see some of the larger hex lines are somewhat crooked in places ;) ), pivoted it 60°, and called it good enough to sketch on.  Based on my interpretation of the forest's placement, it occupies the J4-79-ish to L4-82-ish hexes.   

You'll see in my notes that the forest, as drawn on the Folio continental map, is similar in size to the Axewood (which has a different shape as rendered in the published version of the maps), as well as comparable to the unnamed forests in the south of Veluna and west of the Gnarley---also named by Anna as Dapple Wood (Northern and Southern sections) and Iron Wood.  

In total, the forgotten forest spans about three to three-and-a-half of Darlene's 30 mile hexes, which breaks down into about 14 1/2 five-mile hexes (six per larger campaign hex) in length, and 9 five-mile hexes in width, as measuring across the longest and widest points of the forest. 

I'll write next about the fun aspects of what this missing forest means in the context of my current Greyhawk campaigns!

Allan.

27 March 2020

Virtual GaryCon "Celebrating Greyhawk" Seminar -- tonight 8-10pm CDT



Tonight I'm going to participate in our second annual "Celebrating Greyhawk: A Fandom Renaissance" seminar at GaryCon.  You can review last year's seminar info---including a summary and recording details.  

Here's the 2020 event description:


Seminar will Dual Live Stream on www.twitch.tv/lordgosumba and twitch.tv/garycon2. A personal Twitch ID is helpful, but not absolutely necessary. Also, there will be Prize Drawings at Seminar Completion for Giveaway Items related to Greyhawk & Old-School Gaming---for example, free copies of the print version of the Oerth Journal.
Greyhawk fans have been creating and sharing content online for 25+ years, across many platforms. Join Bryan Blumklotz, Mike Bridges, Allan Grohe, Carlos Lising, Anna Meyer, and Kristoph Nolen as we celebrate and showcase Greyhawk resources created by the fans who champion one of D&D's oldest settings.
Additional information about the seminar will appear on the seminar page at Greyhawk Online.


This year there are, of course, a few changes of note:


  1. Unfortunately, due to the COVID-19 epidemic, GaryCon has been cancelled and Virtual GaryCon has taken its place; more info/details in the GaryCon Facebook group and on the Virtual GaryCon page in TableTop Events
  2. Also due to the cancellation of GaryCon, Carlos Lising of caslEntertainment will not be joining the virtual seminar panel
  3. The structure of the panel is new this year---we'll dig into topics submitted by Greyhawk fans online, and take live topics from the audience, and have expanded audience Q&A to 30 minutes at the end of the program
  4. The topics of discussion are somewhat fluid due to the nature of the interaction between panelists and the audience, and while we can't promise that these will all fit into the flow of the live discussion, here's what we have in mind:
    1. Introductions 
    2. Where Greyhawk Discussion is Hot in Social Media 
    3. Greyhawk Beyond the Flanaess 
    4. Greyhawk products - favorites, modules, obscure/under-appreciated products, etc.   "
    5. Core" Greyhawk lore Fan Projects
    6. Conclusions
  5. This year we have several sets of prizes being offered to seminar partipants, including Greyhawk fiction by Gary Gygax, adventure modules from contemporary OSR publishers and Greyhawk classics from TSR, print copies of the Oerth Journal, and more!

See you tonight 8-10pm CDT!:

Seminar will Dual Live Stream on www.twitch.tv/lordgosumba and twitch.tv/garycon2. A personal Twitch ID is helpful, but not absolutely necessary. Also, there will be Prize Drawings at Seminar Completion for Giveaway Items related to Greyhawk & Old-School Gaming---for example, free copies of the print version of the Oerth Journal.

Allan.

16 February 2020

Renovating the Monastery - Recasting the Classic DMG Dungeon in Greyhawk - Part 1



Wichita Greyhawk Campaigning
Wichita Greyhawk Campaigning

I ran the unnamed sample monastery dungeon from the Dungeon Masters Guide for my eldest son's after-school AD&D group a few years ago, and I've repurposed it as one of the starting points for the new Wichita Greyhawk campaign that kicked off last month.  


I've compiled the bits and pieces about it that I've discussed over at the Knights & Knaves Alehouse forum and Scott Gregg's Doomsday Games forum:
  1. Background
  2. Maps - Wilderness Environs 
  3. Maps - Dungeon Levels
  4. Keys
I'm detailing #1 and #2 in this post, with more info to follow on the updated, revised, and expanded dungeon maps and keys later. 

Below I dig into plenty of spoilers for the sample dungeon, so if you are currently playing through it, you should stop reading now. 


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Background

 

I've decided to leverage my continued interest in the sects and cults of Wee Jas for my background to the DMG Monastery dungeon in the Wicihta campaign.  This necessitates some changes to the original sketchy background from the DMG:


  • The slain abbot becomes an abbess
  • The fire opal becomes a holy relic of Wee Jas, perhaps in part reflecting her vanity
  • The lower level needs a new rationale from how I'd originally conceived it, and I'm thinking it may be tied to the Plane of Shadow now, but am still noodling on that:  perhaps the shadow influences are what, in part, lead to the near-total destruction of the monastery, and if so, it seems likely that the destruction was meted out by other, more-orthodox sects within her faith (this aligns well with my depiction of the relationship between the primary and heretical sects in my Castle Greyhawk level)

Some other changes are related to the broader picture of the historical record of Greyhawk, too:

  • The fen that surrounds the monastery was caused by the subsistence of the ground due to the deleterious effects of the cult of Elemental Evil a decade ago
  • The EE cult's origins will tie back more closely to Dyvers and Wild Coast (as hinted in T1), but the DMG Monastery will not be a significant part of that network as I've previously used it (it will however still have some ties to there, via the brigands)
  • I think I'm going to insert an octych piece in the dungeon somewhere as well....


Wilderness Environs Maps

 

I've been sketching out the larger campaign environment on and off for awhile now, and spent some time over the past few weeks building it out further.

I began with the larger regional level for mapping out roads, smaller-sized settlements that don't appear on the Darlene Greyhawk map, etc.:



Kron Hills, Gnarley Forest, and Welkwood environs
Kron Hills, Gnarley Forest, and Welkwood environs -
map by grodog

On the above map, each large hex is a single Darlene Greyhawk hex, so 30 miles each. The smaller hexes within each are 5 miles each. 

The hex with the DMG monastery dungeon is one hex north of Narwell, in hex # I4-93 on the Darlene map grid location system.  Then I use our single-hex sheets to drill down into each campaign hex; the single hex sheets have three layers of hexes, which break out like this in scale:
  • Layer 1 = large campaign hex = 30 miles
  • Layer 2 (6 medium hexes per large hex) = 5 miles
  • Layer 3 (6 small hexes per medium hex) = 5/6 miles = 1466 2/3 yards/4400 feet



Greyhawk hex I4-93 - detail map by grodog
Greyhawk hex I4-93 -
detail map by grodog

I haven't started to color the above map yet, so it's probably a bit faint....  

Then I drill down to a detail view using the 5 mile hex as the large scale on the same hex sheet template:
  • Layer 1 = 1 large campaign hex = 5 miles = 1 medium campaign hex (layer 2 above)
  • Layer 2 (6 medium hexes per large hex) = 5/6 mile
  • Layer 3 (6 small hexes per medium hex) = 244.4 yards = 733 1/3 feet



Detail within Greyhawk hex I4-93 -
map by grodog



The small hex that the monastery ruins are part of is now 244 yards across, and sited on a hilltop that measures about two full hexes in area (the smallest hexes), which feels about right for the complex size as I envision it.  


The small-scale (colored) hex map shows the subsided fen round the monastery hill (which I've not decided whether to color in part with forest or to leave "cleared"), and some other forested areas on higher-ground in its immediate vicinity.

Next up:  the ruins of the monastery site, as well as the dungeon levels and keys.

Allan.

03 February 2020

Mega-Dungeon Mondays - Hitting the Monsters Hard and Book-Keeping in the Dada Dungeon

Henry and I played in his "Dada Dungeon" again on Saturday.  We explored less, and hit two big targets after our previous mapping rereconnoiters:  a young white dragon (blissfully asleep on its treasures) and two ogres.  The dragon we had discovered in the previous session, but we found the ogres only after exploring further in the vicinity of the dragon's lair.  

The updated map; our play focused in the NE and E zones of the level:


Henry's Daddy-Dungeon - Level 2 Player Map by Allan Grohe
Henry's Dada-Dungeon -
Level 2 Player Map by Allan Grohe


Based on our previous session activities, we had befriended the (normal-sized) badger family in the dungeon (they're located in the top-center in the oddly shaped room with the sloping northern wall), and the druid PC was a bit concerned that the dragon might decide that they'd make a good meal one day, given their relative proximity.  So after some prep and consulting among the characters (which didn't take too long, since Henry and I are playing this game just the two of us ;) ), and warning the badgers about our plans (in case we TPK'd...), we attacked the sleeping white dragon and killed it in the first first round of surprise attacks.  Even level 1 PCs attacking with the benefits of bless, faerie fire, and a charge bonus against a sleeping dragon is no guarantee for victory, since two of the four attacking PCs missed (one with a natural "1" which didn't result in losing his weapon).  The dragon's hoard included:


  • 1200 cp
  • 684 gp
  • 5 potions:  animal control (reptiles, fish, and amphibeans), extra healing (2 doses), fire resistance (2 doses), polymorph self (2 doses), and speed
  • and a ring of invisibility that we found in its stomach!

Quite the nice haul!

The two ogres were equally profitable but substantially less lucrative.  We surprised them as well, but only for one round, and the PCs all missed.  The second round the MU/thief successfully slept one of the two ogres, and we killed the first one in the third round of battle.  They only netted 500 cp and 80 gp in coin, but they also had a suit of chainmail +1 (don't know its size yet), and another potion (of hill giant strength).

At that point we called it quits and exited the dungeon.  The rest of the session was spent tallying up monster and treasure XP gained since 17 August 2019, so we didn't return to play in the afternoon (and, in fact, didn't complete the calculus either given the need for previously-postponed homework to be completed as well ;) ). 


A fun time.  My hunch is that at least a few of the PCs will level up, and we'll need to sell some of the more-powerful magic items that we've found in order to pay for training costs.  Whether that'll end up being the gem of seeing, or some of the spell scrolls, or the chainmail +1 or the shirt of protection +2 remains to be seen....

Allan.

02 February 2020

Greyhawk - Setting the Wichita Campaign in Motion

Last Sunday, 26 January 2020, we created characters (some both of two, some just one of two since they had create PCs at TsunamiCon in October) and began to adventure in our local Wichita Greyhawk campaign

The players created the following first-level characters---two each, since I wanted them to have backups in case PCs are turned to stone, killed, or otherwise out-of-action for awhile:

  • Brad - one new PC:  Verdure, a female half-elf druid; 2nd PC TBD
  • Brian - one new PC:  Varis, a half-elf mercenary for hire (assassin), who is being played in preference to Melisor, a human magic-user (who delved my Castle Greyhawk at TsunamiCon)
  • Henry - one PC:  Vilador, male human magic-user, who also delved Castle Greyhawk at TsunamiCon; 2nd PC TBD after I figure out if we're doing children in the game or not (I'm leaning toward yes)
  • Jeff - one new PC:  Hagrid, male dwarf fighter/thief; 2nd PC is Oberon Canorbe, human cleric of St. Cuthbert; Hagrid and Verdure split the costs for Fang, a wardog
  • Jon - two new PCs:  Danger Ranger II, male human ranger; 2nd PC is Slim Bandicoot, human thief
  • Vince - one new PC:  Lugh, male human ranger; 2nd PC is Seriat, human cleric of Obah-Hai

Several other players participated in the TsunamiCon events, but weren't able to attend on Sunday's kickoff, so I'm still waiting to see where the mix of regular and semi-players settles out.

After creating PCs, the players opted to explore through the ruined monastery dungeons from the AD&D Dungeon Masters Guide, which I've set on the southern verge of the western side of the Gnarley Forest:


Darlene's Greyhawk map from the 1980 Greyhawk Folio
Darlene's Greyhawk map
from the 1980 Greyhawk Folio

The PCs began in Ellorn, a small mining thorp north of Narwell, on 26 Fireseek 576 Common Year (CY).  (I'm using Clay Luther's Greyhawk calendar, if you're curious).  They heard rumor of the old monastery of Wee Jas, with its fabled fire opal never discovered during the siege that laid the site low in ages past.  More-recently, the lands around the monastery were caught up in some of the elemental chaos from the Cathedral of Elemental Evil on the western side of the Gnarley---some of the land around the monastery subsided, and a fen now surrounds much of the tor that the monastery ruins sit atop. 

With the help of a local guide, A'zor'an (a Balklunish hunter/trapper/furrier), the PCs found the ruins.  While advancing across the fen on the raised causeway, Hagrid the dwarf slipped and fell into a pool sufficiently deep to submerge him completely as an edge of the track crumbled; this also attracted the attention of a fast-moving fen spider, that rushed the PCs in an attempt to find its next meal.  They were not surprised, but were somewhat divided between those above on the causeway, and Danger Ranger and the guide below attempting to help pull the dwarf from the mire.  The characters were able to wound the spider and drive it off without it causing any significant harm to them, although they were a bit surprised at its ability to skim quickly across the water's surface, as well as when it dove underwater and swim away out of sight. 

After driving off the spider, the party began to explore, finding a pair of intact structures in the center of the pile:  a well-building, partially open to the elements (in its construction, not due to it being ruined), with a large stone well-cover intact atop the well-shaft.  Lowering Hagrid the dwarf into the shaft via ropes revealed that it a strongly-flowing stream about 40-50' below, rushing with cold water and no significant space for breathable air to allow PCs follow its course.  The players returned the cap to the well, and marked it carefully with chalk to show whether anyone else moved it in the future.

The other building contained a stairwell down into the dungeons below.  Lhou the ranger determined that tracks showed some booted traffic going in and out of the second building, and Verdure the druidess employed speak with animals to learn from a mouse on site that other "giants" would move into/out of the ruins with some regularity. 

Dusk fell, and while preparing to camp, the PCs saw a large group of figures moving across the fen, along its edge and parallel to the ruins.  Hiding themselves, they were able to observe a large body of humans (more than 50), from which a smaller group of 10-20 split off and crossed the causeway.  They marched right up to the ruins, and met with a group that emerged from the stairwell building; the leaders of the two groups conferred for several minutes while 8 of the motley crew (seemingly bandits) went below and did not return.  The characters were not able to overhear much of the conversation, and chose not to engage either group, given the larger force just across the causeway.  

And that is where play concluded for the day.   The next session should be next week!

Allan.

20 January 2020

The Dada Dungeon and Wichita Greyhawk

Henry has been DMing me through his "Dada Dungeon" since mid-August 2019, and we picked up our game again yesterday afternoon over the long weekend.  (Well, a long weekend for Henry and his older brother, anyway ;) ).   

Since August I've spent a lot campaign time dealing with machinations, assassins, and attacks on the town of Scortop (located in South Province hex #N2-87 on the Darlene Greyhawk map, which is 3 1/2 hexes up from the D in Rieuwood), which were only "resolved" recently.  I still don't know the identity of the mysterious and seemingly-ancient Octarius---of the long-lost Archbarony of Ilgelgoron, east of Blackmoor (mentioned in a letter dated 319 CY, over 257 years ago!)---or of his possible agent Frengier and his long-distance-writing magical quills (they seem to act like longhand telegraphs).  That has allowed a return to the abandoned dwarven gem mine dungeon, which we hadn't revisited since the start of the school year:


Henry's Dada Mega-Dungeon - Level 1 Player Map by Allan Grohe
Henry's Dada Mega-Dungeon - Level 1 Player Map by Allan Grohe


Henry completely improvised the upper caves level, as well as most of the resulting escapades in town.  I had previously only discovered a well (visible in the upper left of the above map in the "dog with pointy ears" cave") as a possible lower entrance.  I think that the surface plottings had grown a bit beyond what Henry originally intended, and he was happy to return to the dungeon itself today.

We played for about 4-5 hours, from before and through lunch, until about 4pm.  The PCs spent time exploring the level rather than engaging everything encountered---we didn't open any doors, and were really just trying to get the lay of the land.  Nonetheless, several encounters found us:

  • avoided an ochre jelly---we'd previously observed its trail in the caves above, and they descended the stairwell we found today into the second level (or the first dungeon level, depending on how you think of it)
  • befriended a family of (normal-sized) badgers via Speak with Animals
  • discovered a sleeping white dragon in its lair (and backed away quietly)
  • we slept 7 of 8 members of a squad of orcs (the eighth surrendered), tied them up, looted them, and escorted them out of the dungeon with dire warnings never to return
  • we traded information with a dungeon merchant (there's a dungeon town to the south that has a subdued red dragon!), who is also selling a magic longsword for 1500 gp (we can't afford it until after we hit the white dragon, perhaps...)
  • we avoided another group of 8 orcs, but were ambushed by 3 others and we killed them

This is where we left our explorations off today:


Henry's Dada Mega-Dungeon - Level 2 Player Map by Allan Grohe
Henry's Dada Mega-Dungeon - Level 2 Player Map by Allan Grohe

I'm very-much looking forward to exploring Henry's dungeon further! :D

~ * ~ * ~ * ~

In other Greyhawk news, I'm launching my local Wichita Greyhawk campaign this coming Sunday, 26 January 2020, in honor of the roughly 46th anniversary for the publication of OD&D.   Some friends in Austin are holding a local meetup game on the day, which inspired me to put my stake in the ground for kicking off my local game too.

In case anyone is local and interested in playing, I posted this notice to the Wichita Dungeons & Dragons group on Facebook:

New in-person Greyhawk campaign to begin on Sunday, 26 January 2020 at Hero Complex at 1pm! Estimated stop time 5-6pm.
In honor of the upcoming 46th anniversary of the first publication of Dungeons & Dragons, I'll kickoff a new AD&D 1st edition campaign set in the World of Greyhawk. Previously discussed at https://www.facebook.com/groups/111904705646730/permalink/958413074329218/ and with some introductory steps taken at TsunamiCon in October 2019, this session will mark the campaign's official start.

No previous experience with AD&D 1st edition or the World of Greyhawk required.

Allan.