The maps all vary in age, size, spi (squares per inch), media (pencil, colored pencil, colored ink pen, colored marker), intricacy, and level of completion. I'd begun to re-inventory them over the past year or so, both to update my grodog's Castle Greyhawk archive, and to insure that I don't lose track of some of them. This series is an effort to help me keep on-track with that inventory work, as well as an opportunity to revisit some maps I've not looked at in a long time, as well as, perhaps, to complete some that have lain fallow.
I'm (mostly) thankful that I haven't lost too many of my old creations, since I've heard several stories from Rob Kuntz lamenting lost maps and keys, manuscripts, entire sourcebooks, and such over the years. Of course, such juvenilia's survival into the present is a double-edged sword: some are definitely lame. But even lame maps may often offer us opportunities to learn, and hopefully some nuggets to salvage and to bring forward into newer designs. At minimum, they should demonstrate the progress I've made as a designer (in my eyes, at least ;) ), keep this whole blogging thing from going to my head, and hopefully some elements from the worst of them can still be repurposed:
We can rebuild him. We have the technology. We can make him better than he was. Better, stronger, faster.
--- The Six Million Dollar Man (1974)
So, I'll start this series about my maps---and perhaps their keys (we'll see; many of the levels remain unkeyed)---by beginning with one of my earliest surviving examples. Here are the c. 1982-1984 maps from V1 Vanquish the Evil, drawn completely in green marker ink (I have no idea why!):
V1 Vanquish the Evil - Level 01 Map
V1 Vanquish the Evil - Level 02 Map
My next post will discuss the maps, and perhaps some of the history of V1 Vanquish the Evil, or I may just move on to greener pastures. We'll see! :D