So, without further ado, here is an index of the six issues of Knockspell Magazine:
- Issue #1 (February 2009)
- Issue #2 (Spring 2009)
- Issue #3 (Summer 2009)
- Issue #4 (Spring 2010)
- Issue #5 (January 2011)
- Issue #6 (September 2011)
Issue #1 (February 2009): Cover art by Peter Mullen; 61 pages
- Editor's Note by Matt Finch
- Who sucked the fun out of RPGing? by Tim Kask
- From Kuroth's Quill: One-Way Doors, Variable Stairs, and the Accessibility of Sub-Levels by Allan T. Grohe Jr.
- Death Magic & Dark Dealings: The Necromancer NPC by Scot Hoover
- The Paladin by James Maliszewski
- The Monk by James Maliszewski
- Three Principles of Adventuring Success by James Carl Boney
- Isles on an Emerald Sea - An Adventure by Gabor Lux
- The Isle of Birds
- The Isle of Arsinoi
- Ruins & Ronin by Mike Davidson
- Fighters with Flair! by Akrasia
- Class-Based Weapon Damage by Akrasia
- Random Hireling Generator by Robert Lionheart
- Charnel Crypt of the Sightless Serpent by Jeff Talanian
- The Dungeon Alphabet: Part One by Michael Curtis
- Masterminds and their Minions by Salvatore Macri and Matt Finch
- The Shadow-Kin
- Shadow-Kin Packs ("Gloomings")
- Shadow-Walkers
- Shadow-Lurkers
- Shadow-Lords
- The Artificers of Yothri
- Amphorons of Yothri
- Worker Amphororn
- Juggernaut Amphoron
- How in the Hell Do You Open this Thing?!: Open Door/Portal Table by Matt Finch
- Character Class: Thrall by David Bowman
- Classifieds and Comic
Issue #2 (Spring 2009): Cover art "The Dungeoneer" by Peter Fitzpatrick; 88 pages
- Editor's Note by Matt Finch
- Art Director's Note by Jeff Preston
- From Kuroth's Quill: Dungeon Strangitude: Variations on Dungeon Dressing and Setting the Tone by Allan T. Grohe Jr.
- The Dungeon as Mythic Underworld by Jason "Philotomy Jurament" Cone
- The Trouble with Thieves by James Maliszewski
- WhiteBox Thief (1): The Treasure Seeker by Rob Ragas
- WhiteBox Thief (2): The "Standard" Thief by Salvator Macri
- Core Rules Thief (1): The Skillful Shadow by Salvatore Macri Core Rules??
- Core Rules Thief (2) by James Maliszewski
- Thieves and Tasks by Akrasia
- Isles on an Emerald Sea 2 by Gabor Lux
- The Isle of Barzon
- The Isle of Armul Urthag
- The Islands Miscellaneous
- The Isle of Winds
- The Isle of Mertagras
- The Isle of Panodax
- The Isle of Magrar Yemmaure
- Appendix
- Meta-Droids
- On Laser Weapons
- Retro-Clones: Interviews with the Authors by Dan Proctor
- Stuart Marshall on OSRIC
- Chris Gonnerman on BFRPG
- Dan Proctor on Labyrinth Lord
- Jousting (Optional Rules) by Brendan Falconer
- Dungeon Oddities by Michael Curtis
- Puzzling Portals and Vexing Valves
- The Storm Door
- The Door that is a Jar
- Door of the Dead
- Painted Door
- Puzzle Door
- The Repulsive Door
- Constructed Oddities, Enigmas, and Obstacles
- Look, But Don't Touch
- The Coin Flip
- The Stone Womb
- Natural and Magical Hazards
- Tar Pits and Petroleum Seeps
- Lava Pits and Magma Rivers
- Vaedium
- Hazardous Gasses
- The Bottomless Pit
- The Black Blood of the Earth
- The Zocchi Experience by Matt Finch
- The Claws of Ssur-Sparih (Relic) by James Carl Boney
- Random City Lair Generator by Sean Wills
- Random Thieves Guild Generator by Robert Lionheart
- The Fantasty Marketplace: Looking at Merchants Differently by Michael Shorten
- Spell Complexity (Optional Rules) by Brendan Falconer
- Thoughts on "Arnesonian" Alchemy in the Original Dungeon Game by Jason Vasche
- When is a Spell Book Much More than a Spell Book? by Brendan Falconer
- Random Pits and Occupants by Mike Davidson
- Magic Swords & Treasure Maps by Jason "Philotomy Jurament" Cone
- Magic Swords
- The Sword Brotherhood
- Treasure Maps
- New Tables and Charts
- Treasure Maps
- Variant Magical Weapons & Armor
- Miscellaneous Weapons Table
- Swords Table
- Sword Alignment
- Sword Potency
- Sword Languages
- Sword Powers, Standard
- Sword Powers, Major
- Sword Psyche
- Sword Objective
- Leprechauns: New Monster and Magic Items for S&W by David ("Sham") Bowman
- Leprechaun (monster)
- Leprechaun Shenanigans (magic items)
- Dunce Cap
- Evil Shoes
- Faerie Mead
- Hidey-Hole
- Faerie Hourglass
- Maze Garden
- Plant Prison
- Pot o' Gold
- Seamrogs
- Shillelagh
- Why White Box? by Jim Adams
- Surviving Old-School Dungeons by Sean Ahmed
- Three Sorcerous Creations by James Carl Boney
- The Leech
- The Maliganti
- Scourge
- Magic Items
- Battered Top Hat by Chris D.
- Dharumin's Oars by Russell Cone
- The Red Fez of Grimblin by Ed M. Kann
- Shurzod's Stepping Stones by Russell Cone
- Review: On the Road of Knives by Matt Finch
- Masterminds & Minions: The Serpent People by bat
- Serpent Person Infiltrator
- The Serpent People Mage-Priest
- Serpent Kings
- Related Magic Items
- Stones of Graslen Gramor
- Notes from Sword & Sorcery Fiction
- The Bestiary
- Air Gusts by Salvatore Macri
- Aqueous Orbs by Matt Finch
- Jorogumo by Mike Davison
- Hieroglyphicroc by Matt Finch
- Kurok Spirits by Matt Finch
- Lightning Lizards by Salvatore Macri
- Vapor Cranes by Russell Cone
- Classified Ads
Issue #3 (Summer 2009): Cover art "The Anti-Paladin" by Peter Mullen; 64 pages
- Editor's Note by Matt Finch
- Outnumbered by Tough: Musings of a Girl Gamer by "Spike"
- From Kuroth's Quill: The Theory and Use of Gates in Campaign Dungeons, Part 1: Setting the Stage by Allan T. Grohe Jr.
- Pulp Heroes and the Colors of Magic by "Akrasia"
- Chariot Racing by John Vogel
- Blame it on the Payers: an Editorial by Tim Kask
- When Ink Hits the Paper by Matt Finch
- Swords & Wizardry: Silver ENnie Award Winner by Matt Finch
- About the Authors
- Black Armour, Black Heart: the Anti-Paladin by Scot Hoover
- The Font of Glee: an Adventure by Jason Sholtis
- The City of Vultures by Gabor Lux
- Random Wilderness Events by Joshua James Gervais
- Your Monster in Metal: Contest Details by Matt Solarz
- Random Ruin Generator by Robert Lionheart
- Labyrinth Tomb of the Minotaur Lord by R. Lawrence Blake
- The Planes: Playgrounds of the Rich and Powerful ...or, one DM's House Rules for Planar Travel in a High-Level Campaign Across the Planar Expanse by Jon Hershberger
- New Tricks and Traps
- Altar of Clues by Philip West
- Pivoting Door by Rob Ragas
- New Magic Items
- Lantern of Indiscernable Illumination by Lord Kilgore
- Truth-Telling Pig by Rob Hewlett ("Bulette")
- Lancet of Dian Cecht by Peter Fitzpatrick
- Enoch Kris' Spectacles of Comprehensive Reading by James D. Kramer
- Plemintine's Plates of Perpetual Crushing (cursed) by James D. Kramer
- Beginner's Bestiary by Andrew Trent
- Dart-tongue Turtle
- Varaant
- Neb'Enakhet
- Clockwork Dragonfly
- Murac
- Iaeru
- New Monsters
- Sword-wraith by Arminath (Jim Bobb)
- Scorpadillo, Giant by Lord Kilgore
- Elemental Halfbreeds: the Jin by Nellisir
- Shaitan
- Marja
- Nemfiri
- Sembana
- The Tower of Mouths, or, The Doom of Mordraas Kor: an Adventure by Matt Finch
- Classified Ads
- Legal Material
Issue #4 (Spring 2010): Cover art by Peter Fitzpatrick; 64 pages
- Editor's Note by Matt Finch
- From Kuroth's Quill: The Theory and Use of Gates in Campaign Dungeons, Part 2: On the Destruction of Gates; and, New Magic-User Spells by Allan T. Grohe Jr.
- On the Destruction of Gates
- Result of Destroying a Gate
- Detect Gate
- Identify Gate
- Dimensional Anchor
- Gatetrace
- Force Gate
- Dimensional Lock
- Beneath the Crossroads: An Adventure by Joshua James Gervais
- Artist Interview!: Christopher Burdett
- Megadungeon Tactics: Mission-Based Adventuring by Matt Finch
- Isles on an Emerald Sea 3 by Gabor Lux
- The Isle of Molonei
- The Islands Miscellaneous
- The Isle of Kaikar
- The Isle of Miralf
- The Isle of Umman Akthan
- The Isle of Iskander Khan
- The Isle of Askor
- The Isle of Women
- The Isle of the Dead
- Random Tavern Generator by Robert Lionheart
- Artifact Type & Attributes by Scot Hoover
- Spell Interval System by John Stater
- Online Roleplaying: a Quick Overview by Marcelo Frossard Paschoalin
- Rats in the Walls: an Adventure by Jeffrey P. Talanian
- Stealing the Histories by Michael Curtis
- Free-Form Rules as a Referee's Toolbox: Simple Methods to Make Your Campaigns Truly Unique by Al Krombach
- Rolling Along: Wheeled Magic Items by Jim Bobb and Kimberly Nicholson
- Square Wheel
- Wheel of Buoyancy
- Wheel of Fortunes
- Wheel of Transportation
- Wheel of Teleportation
- Wheel of Disguise
- Spinning Wheel
- Wheel of the North
- Pinwheel of Luck
- Weird Weather and Other Unexplainable Phenomena by Joe Hartleb, John Larrey, and Jason Sholtis
- Ill Omens
- Tidings of Good Fortune
- Vengeance from Beyond
- Favor of the Gods
- Miscellaneous Wonders and Perils
- Review: The Dungeon Alphabet by Allan T. Grohe Jr.
- Weapon Generator by J. R. Cone
- New Magic Items by James Bobb
- Dwarven Plate Armor
- Elemental Armor
- Amulet of Recovery
- Armbands of Healing
- Boots of Stomping
- Bracers of Defenselessness
- Dancing Boots
- Gauntlets of Gracefulness
- Gem of Flaws
- Jewelry of Attacks
- Classified Ads
- About the Authors
- Legal Material
Issue #5 (January 2011): Cover art by Kevin Vito; 64 pages
- Editor's Note by Matt Finch
- Adventuring at Conventions: Editorial by Tim Kask
- Teach Your Children: Editorial by Bill Webb
- Out of the Bag: Generating Encounters with Scrabble Tiles by Jim Pacek
- Dark Gods by Al Krombach
- Ghola Hoon (The Icy Darkness)
- Grombe the Shapeless
- Karkeros the Ape (Tyrant of the Pit)
- F'hluang F'ghoh (The Gray Toad)
- Peyleyra the White (The Drowned Maiden)
- Thraldur (The Eyeless King)
- WhiteBox Weaponry by Richard Lionheart
- Daggers Equal Swords? A Look at Weapon Qualities
- Weapons of the Master Craftsmen
- Special Attacks: Disarm, Break Weapon, and Knockdown
- Master Table of Complications
- Thoughts on Missile Weapons
- Heroes of Geomorphy! by Matt Finch
- Where Dwells the Mountain God: an Adventure by Bill Silvey
- Operation Unfathomable: an Adventure by Jason Sholtis, Illustrated by John Larrey and Jason Sholtis
- Weird Watery Magic of Vats and Pools by Richard Hart
- The Apparatus
- Magical Effects
- Arcane Spells Related to Pools and Vats
- Watery Rest
- Stasis Pool
- Call Water Spirit
- Watery Hold
- Exnueration
- Regenerate Flesh
- Create Life
- Five Portable Rooms by Andrew Trent
- The Bells
- The Wax Chamber
- The Vivisection Room
- The Taxidermy Room
- The Alchemist's Garden
- Magic Items of the High Seas by Kim Nicholson and James E. Bobb
- Eyepatch of Loyalty
- Eyepatch of Command
- Figurehead of Protection
- Figurehead of Ramming
- Figurehead of the Watch
- Sails of the Zephyr
- Wheel, Undersea
- Pegleg of Sure-Footedness
- Cargo Door of Holding
- Flag of Displacement
- Flag of Friendliness
- Masthead of Regeneration
- Masthead of Deflection
- Mutineer's Plank
- Explorer's Charts
- Necromancer's Bell
- 'Don't Touch Anything': Traps in Swords & Wizardry WhiteBox Edition by Scott A. Murray
- Base Mechanical Traps
- Advanced Mechanical Traps
- Pendulum Blades
- Crushing Walls
- Water-Filling Chamber
- Rolling Boulder
- Base Magical Traps
- Unique Magical Traps
- Faerie Fire
- Quest Haunt
- Embalming Vice
- Dimensional Anchor
- Mark of Truth
- Awarding Experience for Traps
- Sorcerous Servitors by Jason Sholtis
- Cerebromorphs
- Exonites
- Pitch-Dogs
- Voracites
- Watchflowers
- NPCs of Note: Claude de Sarlat, Monster Eater by Rob Hewlett (aka "ze bulette")
- The Bestiary: Toad Dragon by Matt Finch
- Legal
- Forthcoming Publications
Issue #6 (September 2011): Cover by Hugh Vogt and James D. Kramer; 62 pages
- Editor's Note by Matt Finch
- From Kuroth's Quill: The Shadow Master, Part 1 by Allan T. Grohe Jr.
- Distort Shadow
- Gloom 15' Radius
- Obscure Shadow
- Protection from Light
- Shades' Sight
- Shadow Trap
- Banish Shadow
- Grasping Shadows
- Inhabit Shadow
- Shadow Images
- Shadow Strike
- Control Light
- Protection from Light 1" Radius
- Shadow Bolt
- Shadow Form
- Shadow Shield
- Shadow Weapon
- Transmute Flesh to Shadow
- Random Orc Generator by Robert Lionheart
- Islands on an Emerald Sea IV by Gabor Lux
- The Isle of Molonei
- Alpha
- Beta
- Gamma
- Delta
- Epsilon
- The Force-Globe of Dodekabyros
- Debris of the Sea
- Random Perks and Flaws by Stefan Poag
- Fire and Other Eldritch Energies: Quasi-Natural Forces Originating in Fake Pseudo-Medieval Perspectives, and New Ways to Blast Player-Characters with the Aforementioned by Matt Finch
- The Body in the Street: Fiction by Al Krombach
- OUCH, My Brain Hurts!: Psionics for Swords & Wizardry by Robert Lionheart
- Catacombs of Ophir by John M. Stater
- A Duet of Bards: Bards for Swords & Wizardry Complete
- Tavener's Bard by Doyle Tavener
- Tenkar's Bard by Erik "Tenkar" Stiene
- Locks and Traps as a "Mini-Game" by James Pacek
- City Source: Byzantium by Matt Finch
- New Magic Items by Matt Finch
- Borthio's Tinderbox
- Lantern of Smells
- Lantern of Revelation
- Lute of Annihilation
- Deadly Distillations and Fantastic Fermentations: Alchemical Ideas by Matt Finch
- The Elixir of Hairy Malevolence
- Potion of Harsh Language
- Potion of Butterflies in the Stomach
- Essence of Elemental Eructations
- Syrup of Dreadful Ambiance
- The Panacea of Positive Thinking
- Potion of Sublime Motion
- Potion of Excellent Escape
- Potion of Homeostasis
- Potion of Liquefaction
- New Monster: Rot Pudding by Matt Finch
- Three Possible Locations of the Cyclopean Dragon's Unplundered Lair by Jason M. Sholtis
- Legal
Hopefully you'll now be able to find that article nagging at your backbrain a little easier now (I know that I will). Enjoy!
Allan.
P.S. - Oh, and if you're curious, the Fight On! web site does feature a high-level index for each issue in the left-nav of the home page.