This afternoon today, Paul Stormberg of The Collector's Trove held a Q&A session over on reddit about the contents of Gary Gygax's unpublished manuscripts:
Adventurers wanted for hazardous journey,
small wages, bitter cold, long months of complete darkness, constant
danger, safe return doubtful, honor and recognition in case of success!
Gail Gygax's agent, Gina Ramirez, also participated in the AMA, covering questions around licensing as well as future publishing plans for computer games, RPGs, etc.
In the Q&A discussion, Paul offered several interesting revelations about the contents of the Gygax collection, including details relevant to the original Greyhawk campaign!
I'm quoting Paul throughout the text below, and also quote a few of the asked questions for context, as well. And here's a quick mini-TOC in case you want to jump among the topics later:
is an AMA, wherein I allow adventurers to ask me anything about the
trove of treasures left behind by Gary Gygax, co-creator of Dungeons
& Dragons, and what traps and guardians await them.
JustOneAmongMany's Q: "Presuming
that you've looked at (or, hopefully, catalogued) the entirety of the
material, can you break it down into percentages by category? e.g. 10%
Greyhawk, 25% Lejendary Adventures, 15% novels, etc.?"
Paul's A: "I'd
say it breaks down to 30% product (comp copies and author's copies of
product), 15% correspondence, 15% personal materials (play copies of
games, dice, desk knick knacks, awards, etc.) , 40% game design
materials (manuscripts, maps, notes, etc.).
the design materials: novels and short stories 20%, original campaign
materials 30%, new unpublished designs 50% (fiction, board games, card
games, computer games, adventures, RPGs)."
Paul: "The manuscript for Gary's, unpublished,
original home campaign is still extant! Indeed, I have unearthed the
original castle manuscript of 22 levels. Also, the larger, expanded
castle of 62 levels is also intact and well secured by Gary's widow,
"Additionally, there are over
a dozen alternate levels that were used to change out levels depending
on who was playing. In total nearly 100 levels of the castle exist with
some 300 pages of keys."
- Paul: "Finding and reading the entry of the imprisoned demigods in Gary's original castle was pretty cool too!
demigods are different than what was published and what transpired in
the game and later related historically is also different -- totally
stunned when I read it and as thrilled as Carter when I discovered it.
Gary was actively running his home campaign. He was very careful about
revealing secrets and rarely published his personal campaign material.
If he spoke of it he was careful not to reveal too much."
- Zenopus Archives Q: "What are publication plans for the
original Castle material that we know of, specifically the binder
maps/keys, the demo of level 1 at Origins (which you have run at Gary
Con), and the Teeth of Barkash Nour tournament level?"
"Of course I am well aware of both of those properties and they have
been incorporated back into the original castle. We have looked at
different options and have met with several interested parties. This is
Gary's magnum opus of game design and we want to be partnered with the
right sort of publisher and developer.
was very clear to his wife Gail on how he wanted this to be presented.
She is striving to follow his wishes and find the best possible partner
in this. Many are eager to be involved and have incredible heart but the
effort must be exceptionally professional and of the utmost quality."
- Paul: "Indeed
the original manuscript exists but more interestingly, Gary's original
campaign notes, maps, and keys exist! Gary had an incredible epic
planned for this legendary adventure but he was never able to realize it
and turned over only the partial, typed manuscript to Frank Mentzer to
"Thus the real adventure lies in
the the treasures of the Gygax vault. Indeed, the maps for the home
campaign dungeon are totally different than the published version and
his original notes from 1977 lay out a far different campaign than was
"I have personally discussed
these with Mike Mearls of Hasbro and Erik Mona of Paizo and, despite
their immersed nature in the game and years of experience, were duly
astonished and thrilled by the thought of the campaign laid out by Gary."
Paul very generously answered at length the questions I submitted, so I'm reproducing them here in full:
- grodog Q #1: Given your access to and visibility
across Gary's full career of creative work output, what do you consider
Gary's best game designs, and why?
Paul's A: "I
really think the G-series and D-series, especially G1 for the economy of
words -- I think like 6 pages of actual adventure -- Gary demonstrated
what you really need to run a great sword and sorcery adventure. No
prose is wasted on the DM and there is no padding that gets in the way
of running the adventure. Nonetheless, it is one of the all-time beloved
adventures and has to be one of the most published adventures of all
"Like artists, I think all
designers suffer in their sophomore efforts D&D and the AD&D are
right on in tone and usefulness. The DMG is a giant in RPG design and
is the bible for DM's of any stripe. It is an endless well of great
advice and inspirational and instructive writing without having one mote
of dull writing. Gary's sophomore effort was Unearthed Arcana,
admittedly forced by circumstances. It broke all of his rules set forth
in the first three books. While it is beloved by some it is polarizing."
- grodog Q #2:
"Similarly, what undiscovered gems in Gary's work that are either very
rare or unpublished have you seen that you would most want to see
published, and why?"
Paul's A: "His smallest samurai books are among my favorites for non-RPG materials.
many levels of his original castle that have never been mentioned
publicly -- wow! The Teeth of Barkash Nour lying undiscovered for years
is a fantastic one. He has another adventure where the players must
enter the Egyptian underworld, recover pieces of their souls, travel
through the various underworlds, face their present aspect of their
ruler, and ultimately ascend out of the place if they succeed. Great
"Of course, the whole castle
reigns supreme as far as crown jewels go but wow do I love Gary's
original Temple of Elemental Evil home campaign! It really blows my mind
the the incredible campaign arc he outlined back in 1977 was never
realized! It really give me goosebumps when I describe it."
- grodog Q #3:
"Gail Gygax has talked in the past about wanting to publish Gary's IP in
a variety of formats: movies, video games, RPG products, etc. Does she
have any updates in the works for Gary's IP that you can share?"
Paul's A: "The
update is that we are still wanting to find the right partner on a
variety of projects. There have been some heartfelt efforts and some
incredibly professional ones. We hope to start closing in on product
lines in the near future.
"Gina Ramirez, Gail's agent, will have some more to add as she has been shoulder to should with Gail on this."
- grodog Q #4:
" Among the World of Greyhawk materials in the collection, do these
known-but-unpublished manuscripts still survive, and if so, to what
extent?---that is, can please you describe what survives in terms of
maps, content outlines, written pages, art orders, etc.:
- Wasps Nest:
the City of Stoink,
- the missing Geomorphs sets: Dungeon Geos "Rooms,
Chambers & Passages - Set Four and Outdoor Geos Set Two
(Castle/Fortress) and Set Three (Ruins),
- new class materials for
Gary's proto-second-edition for the Bard, Hunter, Jester, Mountebank,
Mystic, and Savant,
- the City of Greyhawk in it's various forms
(small, medium, and large?), and
- last but certainly not least, Castle
Greyhawk in its two (or more?) formats as the Original Castle and the
- None but all of Dyvers exists.
- Hunter, Mountebank, Mystic, and Savant only.
- The manuscript for Gary's, unpublished, original home campaign is still
extant! Indeed, I have unearthed the original castle manuscript of 22
levels. Also, the larger, expanded castle of 62 levels is intact and
well secured by Gary's widow, Gail Gygax. Additionally, there are over a
dozen alternate levels that were used to change out levels depending on
who was playing. In total nearly 100 levels of the castle exist with
some 300 pages of keys.
- grodog Q #5:
What do you consider Gary's most important role at TSR?: his work as an
game designer/creator of original content vs. his work organizing,
editing, and bringing together the diverse contributions from Arneson,
Kuntz, Marsh, Lakofka, Lucien, and many others vs. his work as a
visionary and leader scaling up the hobby as a whole (with TSR atop, of
course), or some other role I've not described?
Certainly we would not have D&D or AD&D and many of the beloved
works associated with Gary's company TSR without his endless energy to
network, connect, inspire, encourage, collate, collaborate, and publish
the disparate contributions of so many. Ultimately these contributions
end up under Gary's hand but there is no denying Gary's own ability to
create and his vision are the reason we all have a beloved pastime.
greatest impact on the company was probably the patriarchal role he
played from the IFW days to TSR's heyday. He really had a cult of
personality among the creative types and even other employees. This
would bring the Blume's much grief as they tried to run the company
under their edicts.
Also very noteworthy is that the Gygax Games web site has a new facelift, and it sounds like Paul and Gina will be helping to maintain it going-forward (if I'm interpreting their comments properly).
Under the Gary's Archive page is a picture of the Museum of the Gods map from the Castle Zagyg manuscript, too!:
|Gary Gygax's Museum of the Gods map |
from the Castle Zagyg manuscript, unseen for 45 years!
You can also download the full-size version, too.
Paul's video on the same page introduces the collection, and mentions the new Gygax Games Twitter account will be providing future updates, as well: @gygaxgames.
All-in-all, this was a fine day for a Greyhawk fan, and I'm very curious to hear what more news may be revealed at GaryCon 11 in a couple of short months!