22 August 2019

The Spinel Ossuarium - Reliquary of St. Kargoth

The Spinel Ossuarium - Reliquary of St. Kargoth, Grand Marshal of the Demonic Knights of Doom




Sacred to the faiths of Erythnul and St. Kargoth, The Spinel Ossuarium is known to house the ashes and bone fragments of St. Kargoth's mortal form.  Previously anointed as Grand Marshal of the Demonic Knights of Doom, Kargoth's conflagration in Mentrey marked the end of his mortal existence as his body was consumed in his fiery descent into death knighthood.

The central skull gemstone of The Spinel Ossuarium is of dark rust-red luster, and was Kargoth's unholy symbol in life.   The unholy symbol is encased in red-gold and platinum, and inset with twenty-two diamonds, one for each Demonic Knight of Doom in the order, with a baleful jacinth crowning the amulet for Kargoth himself.  The whole is mounted upon a double-stranded thick red-gold chain that cannot be broken if worn by the faithful.

Known powers for The Spinel Ossuarium operate at 28th level and include:
  • Continuously radiates Protection from Law and Protection from Good in a 20' radius at double-strength; the hue of the aura is as of drying blood
  • Detect Good at triple duration and range 6/day
  • Commune twice per week with St. Kargoth, once per month with Erythnul; up to 5 questions may be asked
  • Eruption of Discord, as Symbol, at 18" range with 50' radius area of effect twice per month
  • Radiates Protection from Good in a 400' radius sphere at quadruple-strength for 28 hours once per month
  • When unholy water is poured through the reliquary, the unholy water tints red with the blood of Kargoth, and inflicts +2 damage.  If unholy sacred red wine of Medegian vintage is poured through the reliquary and harvested in a unhallowed bloodstone font, the wine will transform into an unholy elixir of healing:  if consumed by a neutral or evil character, it cures as 2-9 hit points of damage; if drunk by the faithful of Erythnul or St. Kargoth, it heals as Keoghtom's Ointment, curing 9-12 points of damage, curing disease, and neutralizing poison; good characters drinking it must save vs. poison at -4 or die, with successful saving throws inflicting 18-24 (2d4+16) points of damage and the effects of a symbol of pain for one day per point of damage sustained.

The Fables of Burdock describe further powers which may or may not be actual, most centering around the ability to create or to summon the Blood Shades of St. Kargoth---whether these were powers of the relic or of Kargoth himself are mysteries revealed only to the Prelates of Terror.

GP Value: 135,000 gp based on its monetary value alone


Thanks for The Red Priest (TRP) at The Knights & Knaves Alehouse, who inspired this creation:  http://knights-n-knaves.com/phpbb3/viewtopic.php?f=2&t=16096

Allan.

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