Planar Development Timeline, 1977-1980
- 1977: Gary Gygax’s first article on the planes appears in "Planes" in The Dragon #8 (July 1977). It introduces the first visual of what will become the Great Wheel, and calls out the new spell Vanish as a means to enter the Ethereal (also spelled as the Etherial in the article, a spelling employed by Tramp in his "Wormy" comic stories).
The Great Rectangle?? - D&D's first planar schematic,
from The Dragon #8 (July 1977)
This planar diagram isn't oriented as we've grown used to seeing it---here, the lower planes are on the left side of the diagram, with The Abyss occupying the traditional location of the Nine Hells, while the devils reside in the traditional location for the Seven Heavens.
As Gary states at the end of that piece, “This writer has used only parts of the system in a limited fashion. It should be tried and tested before adoption.”—so, the planar concepts were in the process of being developed while the Monster Manual was being finalized. Gary returns to this playtesting focus a few times during this planar development spurt. - The Monster Manual is published in December 1977, and vastly expands the planar monsters without really codifying the planes much at all (as its five-point alignment system demonstrates).
The five vs. nine alignments is somewhat telling, since one of the aspects that Gary mentioned in the TD#8 article on page 28 is that, "As of this writing I foresee a number of important things arising from the adoption of this system. First, it will cause a careful rethinking of much of the justification for the happenings in the majority of D&D campaigns.... Third, and worst from this writer’s point of view, it will mean that I must revise the whole of D&D to conform to this new notion."
Those revisions were not yet finalized, and clearly not fully-introduced in the MM either, despite Gary sketching out some of their architectural outlines six months earlier.
(Aside: I wonder if the amount of work required to introduce the new planar underpinnings into the system is part of why Gary felt justified to declare AD&D to be a new game significantly different from OD&D). - 1978 sees some of Steve Marsh's first public writings about the planes in D&D, in his zine series "Elaikaises' Tower #2" and "Elaikaises' Tower #3" articles in Lords of Chaos #4 (Spring 1978) and #5 (May 1978).
I'll follow-up on these soon, after I reread them in depth and compare them to the material I have from Steve's player characters folder, and to the 1980 TSR memo below. The Players Handbook reiterate (and reorient!) the Great Wheel with its release in June 1978. Here, the planes are reoriented to match the positions of the alignments in the original graph from The Strategic Review #6 (February 1976) and in the PHB itself:
Revised planar architecture for AD&D,
Players Handbook (1978)- "Elementals and the Philosopher's Stone" by Jeff Swycaffer in The Dragon #27 in July 1978 is directly commented upon by Gary in TD#32 (see below), and begins the wider community-based discussions about the planes in response to Gary's initial outlay of them in TD#8.
D3 Vault of the Drow introduces mezzodaemons and nycadaemons as new creatures---and by implication, daemons as a new type of denizen of the lower planes---at GenCon XI in August 1978.
- 1979: While the barghest wasn’t widely known until its publication with the release of Monster Manual 2 in 1983, it first appeared in The Dragon #26 in June 1979 (and its text remains notably unchanged in MM2), and speaks to Gehenna's inhabitants in a manner consistent with other entries in the MM.
- The Dungeon Masters Guide's release at GenCon XII in August 1979 provides some suggestions and guidance on planar matters, but spends far more words on how to convert characters back and forth from AD&D to Boot Hill and Gamma World rather than focusing on the planes themselves, unfortunately.
- Gary’s "Playing On the Other Planes of Existence" in The Dragon #32 in December 1979 talks to night hags, nightmares, daemons, and larva as known dwellers in Hades, codifies the 1979’s DMG guidance on converting BH and GW as parallel worlds in AD&D, and follows up on the ideas of the Greyhawk campaign's short-lived subway excursion into the real world of Earth mentioned in TD#30 (October 1979).
But going forward very little of OD&D's wild and wooly days of "Sturmgeschutz and Sorcery" in The Strategic Review #5 (December 1975) or "Faceless Men & Clockwork Monsters" in The Dragon #17 (August 1978) remains in AD&D's planar conceptions.
Gary also responds directly to Jeff Swycaffer's article in TD#27, and concludes with another appeal to the fan base: "If you have opinions which you wish to share with us, please drop me a line. Better still, if you have what you believe is an outstanding treatment of one of the planes, why not submit it to TSR's design department?" (page 13). - 1980: Ed Greenwood's seminal article, “From the City of Brass… …to Dead Orc Pass… In One Small Step: The Theory and Use of Gates” in The Dragon #37 (May 1980) details the use of gates as a travel device in the fantasy and science fiction of the 1960s and 1970s, focusing on the works of Michael Moorcock, Roger Zelazny, and Philip Jose Farmer, James H. Schmitz, and C. J. Cherryh.
In that same issue's “Greyhawk: the Shape of the World” article, Gary updates us on the development of the ten elemental planar modules with Steve Marsh---and these are in addition to Skip William’s unpublished Shadowland module set in the Plane of Shadow (Gary opines that “perhaps that should be Quasi-plane of Shadow”) as being outlined in the development department , and Queen of the Demonweb Pits, to be set in the Abyss. (Gary also provides troop details and notes about high-level PCs and followers from the Greyhawk campaign, and talks to other doomed Greyhawk projects like Castle Greyhawk and the City of Greyhawk).
Shadowland was actually solicited by TSR at one point, and I had preordered it and later received a refund. From The Acaeum's Ongoing Research page:
WG7 Shadowlands. From the Summer 1986 Mail Order Hobby Shop catalog: "A high-level module set in the World of Greyhawk. Journey to the perilous Plane of Shadow to rescue Princess Esterilla and confront the master of the plane... where you find yourself an unexpected guest at a wedding where the guests include a lizardman, a catlord, and a mistress of illusion!". Assigned TSR stock #9184. Gary Gygax and Skip Williams were collaborating on the project, but it was shelved due to Gygax's lawsuit with TSR. Gygax has since stated that while Wizards of the Coast has given permission to have the module published, the fact that it will be produced "on spec" (no contract nor advance payment), makes it unlikely that he or Skip will be undertaking the project anytime soon. The original mention of it is in Dragon Magazine #37, page 10, where it's called "Shadowland". The mock-up cover scan of this module, featuring the cover artwork from Dragon #58, is here. Thanks to Christian R. for the scan. This research item is closed, but will remain here for trivia purposes.WG7 Shadowlands - unpublished
cover artwork by Clyde Caldwell
The WG7 product code was recycled in 1988 for the "joke" version of Castle Greyhawk. - June 1980 TSR memo from Gary to Steve Marsh (with a cc: to Lawrence Schick) that talks to the size of various non-infinite planes, as well as naming some of the planar projects planned at that time, including Steve's Starstrands and Old Shards adventures, and Skip Williams' Shadowland, alas all unpublished:
June 1980 TSR memo on planar adventures
being developed by Steve Marsh with Gary Gygax - The release of Deities & Demigods in August 1980 at GenCon XIII adds the Para-Elemental Planes and the Plane of Shadow to the planar cosmology, and redraws the Outer Planes as The Great Wheel for the first time:
The Great Wheel debuts in
1980's Deities & Demigods
That’s a lot of moving parts being juggled in planar development work between Gary Gygax, Steve Marsh, Dave Sutherland, and, to a lesser extent, Skip Williams, Frank Mentzer (who helped on the spells and magic items adjustments for Q1 Queen of the Demonweb Pits), and Rob Kuntz (who designed his own elemental planes and Demonworld for play in his Kalibruhn campaign, and incorporated planar and planetary concepts in Greyhawk).
I will examine some of the beginnings of the planar design process prior to 1977 and its continued expansion after 1980 in the next article in this series.
Allan.