10 May 2017

Knockspell Magazine - Master Index

From time to time, I've found myself wanting to dig up a specific monster, spell, adventure, or other piece of content from Knockspell Magazine, but it's always been a hassle since the TOCs didn't always describe the articles in much detail.  I was always quite fond of Knockspell, and sad to have seen it cease publication in 2011.   

So, without further ado, here is an index of the six issues of Knockspell Magazine:


Issue #1 (February 2009):  Cover art by Peter Mullen; 61 pages
  • Editor's Note by Matt Finch
  • Who sucked the fun out of RPGing? by Tim Kask
  • From Kuroth's Quill: One-Way Doors, Variable Stairs, and the Accessibility of Sub-Levels by Allan T. Grohe Jr.
  • Death Magic & Dark Dealings: The Necromancer NPC by Scot Hoover
  • The Paladin by James Maliszewski
  • The Monk by James Maliszewski
  • Three Principles of Adventuring Success by James Carl Boney
  • Isles on an Emerald Sea - An Adventure by Gabor Lux 
    • The Isle of Birds
    • The Isle of Arsinoi
  • Ruins & Ronin by Mike Davidson
  • Fighters with Flair! by Akrasia
  • Class-Based Weapon Damage by Akrasia
  • Random Hireling Generator by Robert Lionheart
  • Charnel Crypt of the Sightless Serpent by Jeff Talanian
  • The Dungeon Alphabet: Part One by Michael Curtis
  • Masterminds and their Minions by Salvatore Macri and Matt Finch
    • The Shadow-Kin
    • Shadow-Kin Packs ("Gloomings")
    • Shadow-Walkers
    • Shadow-Lurkers
    • Shadow-Lords
    • The Artificers of Yothri
    • Amphorons of Yothri
      • Worker Amphororn
      • Juggernaut Amphoron
  • How in the Hell Do You Open this Thing?!:  Open Door/Portal Table by Matt Finch
  • Character Class: Thrall by David Bowman
  • Classifieds and Comic

Issue #2 (Spring 2009):  Cover art "The Dungeoneer" by Peter Fitzpatrick; 88 pages
  • Editor's Note by Matt Finch
  • Art Director's Note by Jeff Preston
  • From Kuroth's Quill:  Dungeon Strangitude: Variations on Dungeon Dressing and Setting the Tone by Allan T. Grohe Jr.
  • The Dungeon as Mythic Underworld by Jason "Philotomy Jurament" Cone
  • The Trouble with Thieves by James Maliszewski
  • WhiteBox Thief (1): The Treasure Seeker by Rob Ragas
  • WhiteBox Thief (2): The "Standard" Thief by Salvator Macri
  • Core Rules Thief (1): The Skillful Shadow by Salvatore Macri Core Rules??
  • Core Rules Thief (2) by James Maliszewski
  • Thieves and Tasks by Akrasia
  • Isles on an Emerald Sea 2 by Gabor Lux
    • The Isle of Barzon
    • The Isle of Armul Urthag
    • The Islands Miscellaneous
    • The Isle of Winds
    • The Isle of Mertagras
    • The Isle of Panodax
    • The Isle of Magrar Yemmaure
    • Appendix
      • Meta-Droids
      • On Laser Weapons
  • Retro-Clones: Interviews with the Authors by Dan Proctor
    • Stuart Marshall on OSRIC
    • Chris Gonnerman on BFRPG
    • Dan Proctor on Labyrinth Lord
  • Jousting (Optional Rules) by Brendan Falconer
  • Dungeon Oddities by Michael Curtis
    • Puzzling Portals and Vexing Valves
      • The Storm Door
      • The Door that is a Jar
      • Door of the Dead
      • Painted Door
      • Puzzle Door
      • The Repulsive Door
    • Constructed Oddities, Enigmas, and Obstacles
      • Look, But Don't Touch
      • The Coin Flip
      • The Stone Womb
    • Natural and Magical Hazards
      • Tar Pits and Petroleum Seeps
      • Lava Pits and Magma Rivers
      • Vaedium
      • Hazardous Gasses
      • The Bottomless Pit
      • The Black Blood of the Earth
  • The Zocchi Experience by Matt Finch
  • The Claws of Ssur-Sparih (Relic) by James Carl Boney
  • Random City Lair Generator by Sean Wills
  • Random Thieves Guild Generator by Robert Lionheart
  • The Fantasty Marketplace: Looking at Merchants Differently by Michael Shorten
  • Spell Complexity (Optional Rules) by Brendan Falconer
  • Thoughts on "Arnesonian" Alchemy in the Original Dungeon Game by Jason Vasche
  • When is a Spell Book Much More than a Spell Book? by Brendan Falconer
  • Random Pits and Occupants by Mike Davidson
  • Magic Swords & Treasure Maps by Jason "Philotomy Jurament" Cone
    • Magic Swords
    • The Sword Brotherhood
    • Treasure Maps
    • New Tables and Charts
      • Treasure Maps
      • Variant Magical Weapons & Armor
      • Miscellaneous Weapons Table
      • Swords Table
      • Sword Alignment
      • Sword Potency
      • Sword Languages
      • Sword Powers, Standard
      • Sword Powers, Major
      • Sword Psyche
      • Sword Objective
  • Leprechauns: New Monster and Magic Items for S&W by David ("Sham") Bowman
    • Leprechaun (monster)
    • Leprechaun Shenanigans (magic items)
      • Dunce Cap
      • Evil Shoes
      • Faerie Mead
      • Hidey-Hole
      • Faerie Hourglass
      • Maze Garden
      • Plant Prison
      • Pot o' Gold
      • Seamrogs
      • Shillelagh
  • Why White Box? by Jim Adams
  • Surviving Old-School Dungeons by Sean Ahmed
  • Three Sorcerous Creations by James Carl Boney
    • The Leech
    • The Maliganti
    • Scourge
  • Magic Items
    • Battered Top Hat by Chris D.
    • Dharumin's Oars by Russell Cone
    • The Red Fez of Grimblin by Ed M. Kann
    • Shurzod's Stepping Stones by Russell Cone
  • Review: On the Road of Knives by Matt Finch
  • Masterminds & Minions: The Serpent People by bat
    • Serpent Person Infiltrator
    • The Serpent People Mage-Priest
    • Serpent Kings
    • Related Magic Items
      • Stones of Graslen Gramor
    • Notes from Sword & Sorcery Fiction
  • The Bestiary
    • Air Gusts by Salvatore Macri
    • Aqueous Orbs by Matt Finch
    • Jorogumo by Mike Davison
    • Hieroglyphicroc by Matt Finch
    • Kurok Spirits by Matt Finch
    • Lightning Lizards by Salvatore Macri
    • Vapor Cranes by Russell Cone
  • Classified Ads

Issue #3 (Summer 2009)Cover art "The Anti-Paladin" by Peter Mullen; 64 pages
  • Editor's Note by Matt Finch
  • Outnumbered by Tough: Musings of a Girl Gamer by "Spike"
  • From Kuroth's Quill:  The Theory and Use of Gates in Campaign Dungeons, Part 1: Setting the Stage by Allan T. Grohe Jr.
  • Pulp Heroes and the Colors of Magic by "Akrasia"
  • Chariot Racing by John Vogel
  • Blame it on the Payers: an Editorial by Tim Kask
  • When Ink Hits the Paper by Matt Finch
  • Swords & Wizardry: Silver ENnie Award Winner by Matt Finch
  • About the Authors 
  • Black Armour, Black Heart: the Anti-Paladin by Scot Hoover
  • The Font of Glee: an Adventure by Jason Sholtis
  • The City of Vultures by Gabor Lux
  • Random Wilderness Events by Joshua James Gervais
  • Your Monster in Metal: Contest Details by Matt Solarz
  • Random Ruin Generator by Robert Lionheart
  • Labyrinth Tomb of the Minotaur Lord by R. Lawrence Blake
  • The Planes: Playgrounds of the Rich and Powerful ...or, one DM's House Rules for Planar Travel in a High-Level Campaign Across the Planar Expanse by Jon Hershberger
  • New Tricks and Traps
  • Altar of Clues by Philip West
  • Pivoting Door by Rob Ragas
  • New Magic Items 
    • Lantern of Indiscernable Illumination by Lord Kilgore
    • Truth-Telling Pig by Rob Hewlett ("Bulette")
    • Lancet of Dian Cecht by Peter Fitzpatrick
    • Enoch Kris' Spectacles of Comprehensive Reading by James D. Kramer
    • Plemintine's Plates of Perpetual Crushing (cursed) by James D. Kramer
  • Beginner's Bestiary by Andrew Trent
    • Dart-tongue Turtle
    • Varaant
    • Neb'Enakhet
    • Clockwork Dragonfly
    • Murac
    • Iaeru
  • New Monsters
    • Sword-wraith by Arminath (Jim Bobb)
    • Scorpadillo, Giant by Lord Kilgore
  • Elemental Halfbreeds: the Jin by Nellisir
    • Shaitan
    • Marja
    • Nemfiri
    • Sembana
  • The Tower of Mouths, or, The Doom of Mordraas Kor: an Adventure by Matt Finch
  • Classified Ads 
  • Legal Material

Issue #4 (Spring 2010): Cover art by Peter Fitzpatrick; 64 pages
  • Editor's Note by Matt Finch
  • From Kuroth's Quill:  The Theory and Use of Gates in Campaign Dungeons, Part 2: On the Destruction of Gates; and, New Magic-User Spells by Allan T. Grohe Jr.
    • On the Destruction of Gates
      • Result of Destroying a Gate
    • Detect Gate
    • Identify Gate
    • Dimensional Anchor 
    • Gatetrace
    • Force Gate
    • Dimensional Lock
  • Beneath the Crossroads: An Adventure by Joshua James Gervais
  • Artist Interview!: Christopher Burdett
  • Megadungeon Tactics: Mission-Based Adventuring by Matt Finch
  • Isles on an Emerald Sea 3 by Gabor Lux
    • The Isle of Molonei
    • The Islands Miscellaneous
      • The Isle of Kaikar
      • The Isle of Miralf
      • The Isle of Umman Akthan
      • The Isle of Iskander Khan
      • The Isle of Askor
      • The Isle of Women
      • The Isle of the Dead
  • Random Tavern Generator by Robert Lionheart
  • Artifact Type & Attributes by Scot Hoover
  • Spell Interval System by John Stater
  • Online Roleplaying: a Quick Overview by Marcelo Frossard Paschoalin
  • Rats in the Walls: an Adventure by Jeffrey P. Talanian
  • Stealing the Histories by Michael Curtis
  • Free-Form Rules as a Referee's Toolbox: Simple Methods to Make Your Campaigns Truly Unique by Al Krombach
  • Rolling Along: Wheeled Magic Items by Jim Bobb and Kimberly Nicholson
    • Square Wheel
    • Wheel of Buoyancy
    • Wheel of Fortunes
    • Wheel of Transportation
    • Wheel of Teleportation
    • Wheel of Disguise
    • Spinning Wheel
    • Wheel of the North
    • Pinwheel of Luck
  • Weird Weather and Other Unexplainable Phenomena by Joe Hartleb, John Larrey, and Jason Sholtis
    • Ill Omens
    • Tidings of Good Fortune
    • Vengeance from Beyond
    • Favor of the Gods
    • Miscellaneous Wonders and Perils
  • Review: The Dungeon Alphabet by Allan T. Grohe Jr.
  • Weapon Generator by J. R. Cone
  • New Magic Items by James Bobb
    • Dwarven Plate Armor
    • Elemental Armor
    • Amulet of Recovery
    • Armbands of Healing
    • Boots of Stomping
    • Bracers of Defenselessness
    • Dancing Boots
    • Gauntlets of Gracefulness
    • Gem of Flaws
    • Jewelry of Attacks
  • Classified Ads
  • About the Authors
  • Legal Material

Issue #5 (January 2011):  Cover art by Kevin Vito; 64 pages
  • Editor's Note by Matt Finch
  • Adventuring at Conventions: Editorial by Tim Kask
  • Teach Your Children: Editorial by Bill Webb
  • Out of the Bag: Generating Encounters with Scrabble Tiles by Jim Pacek
  • Dark Gods by Al Krombach
  • Ghola Hoon (The Icy Darkness)
  • Grombe the Shapeless
  • Karkeros the Ape (Tyrant of the Pit)
  • F'hluang F'ghoh (The Gray Toad)
  • Peyleyra the White (The Drowned Maiden)
  • Thraldur (The Eyeless King)
  • WhiteBox Weaponry by Richard Lionheart
  • Daggers Equal Swords? A Look at Weapon Qualities
  • Weapons of the Master Craftsmen
  • Special Attacks: Disarm, Break Weapon, and Knockdown
  • Master Table of Complications
  • Thoughts on Missile Weapons
  • Heroes of Geomorphy! by Matt Finch
  • Where Dwells the Mountain God: an Adventure by Bill Silvey
  • Operation Unfathomable: an Adventure by Jason Sholtis, Illustrated by John Larrey and Jason Sholtis
  • Weird Watery Magic of Vats and Pools by Richard Hart
    • The Apparatus
    • Magical Effects
    • Arcane Spells Related to Pools and Vats
      • Watery Rest
      • Stasis Pool
      • Call Water Spirit
      • Watery Hold
      • Exnueration
      • Regenerate Flesh
      • Create Life
  • Five Portable Rooms by Andrew Trent
    • The Bells
    • The Wax Chamber
    • The Vivisection Room
    • The Taxidermy Room
    • The Alchemist's Garden
  • Magic Items of the High Seas by Kim Nicholson and James E. Bobb 
    • Eyepatch of Loyalty
    • Eyepatch of Command
    • Figurehead of Protection
    • Figurehead of Ramming
    • Figurehead of the Watch
    • Sails of the Zephyr
    • Wheel, Undersea
    • Pegleg of Sure-Footedness
    • Cargo Door of Holding
    • Flag of Displacement
    • Flag of Friendliness
    • Masthead of Regeneration
    • Masthead of Deflection
    • Mutineer's Plank
    • Explorer's Charts
    • Necromancer's Bell
  • 'Don't Touch Anything': Traps in Swords & Wizardry WhiteBox Edition by Scott A. Murray
    • Base Mechanical Traps
    • Advanced Mechanical Traps
      • Pendulum Blades
      • Crushing Walls
      • Water-Filling Chamber
      • Rolling Boulder
    • Base Magical Traps
    • Unique Magical Traps
      • Faerie Fire
      • Quest Haunt
      • Embalming Vice
      • Dimensional Anchor
      • Mark of Truth
    • Awarding Experience for Traps
  • Sorcerous Servitors by Jason Sholtis
    • Cerebromorphs
    • Exonites
    •  Pitch-Dogs
    • Voracites
    • Watchflowers
  • NPCs of Note:  Claude de Sarlat, Monster Eater by Rob Hewlett (aka "ze bulette")
  • The Bestiary:  Toad Dragon by Matt Finch
  • Legal
  • Forthcoming Publications


Issue #6 (September 2011):  Cover by Hugh Vogt and James D. Kramer; 62 pages
  • Editor's Note by Matt Finch
  • From Kuroth's Quill:  The Shadow Master, Part 1 by Allan T. Grohe Jr.
    • Distort Shadow
    • Gloom 15' Radius
    • Obscure Shadow
    • Protection from Light
    • Shades' Sight
    • Shadow Trap
    • Banish Shadow
    • Grasping Shadows
    • Inhabit Shadow
    • Shadow Images
    • Shadow Strike
    • Control Light
    • Protection from Light 1" Radius
    • Shadow Bolt
    • Shadow Form
    • Shadow Shield
    • Shadow Weapon
    • Transmute Flesh to Shadow
  • Random Orc Generator by Robert Lionheart
  • Islands on an Emerald Sea IV by Gabor Lux
    • The Isle of Molonei
      • Alpha
      • Beta
      • Gamma
      • Delta
      • Epsilon
      • The Force-Globe of Dodekabyros
      • Debris of the Sea
  • Random Perks and Flaws by Stefan Poag
  • Fire and Other Eldritch Energies: Quasi-Natural Forces Originating in Fake Pseudo-Medieval Perspectives, and New Ways to Blast Player-Characters with the Aforementioned by Matt Finch
  • The Body in the Street: Fiction by Al Krombach
  • OUCH, My Brain Hurts!: Psionics for Swords & Wizardry by Robert Lionheart
  • Catacombs of Ophir by John M. Stater
  • A Duet of Bards: Bards for Swords & Wizardry Complete
    • Tavener's Bard by Doyle Tavener
    • Tenkar's Bard by Erik "Tenkar" Stiene
  • Locks and Traps as a "Mini-Game" by James Pacek
  • City Source: Byzantium by Matt Finch
  • New Magic Items by Matt Finch
    • Borthio's Tinderbox
    • Lantern of Smells
    • Lantern of Revelation
    • Lute of Annihilation
  • Deadly Distillations and Fantastic Fermentations: Alchemical Ideas by Matt Finch
    • The Elixir of Hairy Malevolence
    • Potion of Harsh Language
    • Potion of Butterflies in the Stomach
    • Essence of Elemental Eructations
    • Syrup of Dreadful Ambiance
    • The Panacea of Positive Thinking
    • Potion of Sublime Motion
    • Potion of Excellent Escape
    • Potion of Homeostasis
    • Potion of Liquefaction
  • New Monster: Rot Pudding by Matt Finch
  • Three Possible Locations of the Cyclopean Dragon's Unplundered Lair by Jason M. Sholtis
  • Legal

Hopefully you'll now be able to find that article nagging at your backbrain a little easier now (I know that I will).  Enjoy!


Allan.

P.S. - Oh, and if you're curious, the Fight On! web site does feature a high-level index for each issue in the left-nav of the home page.      

9 comments:

  1. Thanks, Allan (AKA the Hardest Working Man in RPGs! Useful, as always.

    ReplyDelete
  2. bookmarked - thanks for this

    ReplyDelete
  3. Allan, I'm curious if you ever posted part 2 of the Shadow Master article from Knockspell #6. I just lucked into finding issue #6 at a used book place tonight and read the shadow master article. Very nicely done. I rarely enjoy alternate classes that venture *outside* the norms, but this was really good. I found myself thinking about the Dishonored video game franchise -- characters dissolving into wisps of shadow and reforming for nefarious purposes feels very modern to me. But only through level 4 spells!, doh. I figured you might have posted the rest on your blog.

    ReplyDelete
  4. @Greg: Not thus far, no. Tony and I have talked about doing it The Twisting Stair, but I don't want to carry over "part 2" baggage from elsewhere for folks who don't have a copy of part 1, so it will appear here at some point.

    The content is ready-to-go, but the formatting of XP/spells per day tables on the blog is far from ideal, which is what's held me up thus far. I'm more likely to compile a PDF at this point, although I'll likely do a little mix-and-match, too, I suppose. We'll see.

    I'm not familiar with the Dishonored video games, but like the sound of what you describe. Thanks for your interest!

    Allan.

    ReplyDelete
  5. I too would like to see the complete Shadow Master class published. It was one of the most interesting character classes published in Knockspell Magazine. Heck, put it up on DriveThruRpg and I expect it would sell. I liked it better than the Shadow Mage from the Players Option: Spells and Magic in 2nd Ed. It looked like it would also play better than the kits in Dragon #261, the "Wizards of Dusk and Gloom" from July of 1999. I know you are busy Mr. Grohe, but the Shadow Master is too good a class to just leave unfinished.

    ReplyDelete
    Replies
    1. It will get done at some point soon-ish, staton67 and Unknown, thank you for your continued interest!

      Allan.

      Delete
  6. Allan,

    I also have the class out of White Wolf magazines, #8 and #14, the latter written by you. But the class in Knockspell #6 was more fleshed out. On another note, I ran your Necromancer class in a 1st Ed. Barrowmaze campaign last year. It was a real hoot, and ideal for that milieu. You do quality work, sir. Looking forward to seeing the complete Shadow Master.

    ReplyDelete
    Replies
    1. re: KS article more fleshed-out: when the class was originally published in WW#11, Stuart Wieck wasn't interested in my modifications to existing spells, only in the brand-new ones, so the alternate versions of Unseen Servant, Creeping Darkness, Evard's Black Tentacles, Guards and Wards, etc. so they never saw light of day until the KS version was published.

      And thank you for the compliments. I've begun working on compiling my various house rules, alternate rules, new classes, magic items, etc. with the goal of getting them all together for publishing, but it will certainly take some time.

      Delete

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